Bug
A small glitchy beetle that comes in groups of 3 to 5 in the dark. Drops Glitch Shards, the material for three kinds of ears.
Items, recipes and mechanics of every mod.
Every mod has its own wiki: items, recipes and mechanics.
46 things to wear in 11 slots beside your armor, and backpacks with charms.
Forestry addon: 11 bee species, 19 frames, five auras and a hive you wear.
Cat ears, tails and paws worn over armor, a meow key and cat folk in villages.
Kill feed, health over your target, mob kill counts and an all-time leaderboard.
Shops in a block, a server currency and villages that trade with you.
A small glitchy beetle that comes in groups of 3 to 5 in the dark. Drops Glitch Shards, the material for three kinds of ears.
Speed I for 90 seconds, no hunger restored. A level 2 Thrifter sells two cans for 3 emeralds.
Head accessory with 10 Drip that outlines hostile mobs within 16 blocks; not crafted, a level 1 Thrifter sells it for 5 emeralds.
The 11 slots and what goes into each, how to hide a piece or the armor under it, the five outfit presets and what happens on death.
Right-click to sit. Sitting heals half a heart every 5 seconds, faster with each star of the setup rating around the chair.
What to install for each Minecraft version, where the jar goes, and what to press in the first five minutes.
Top with 15 Drip and Regeneration I in cold biomes; no recipe, a level 3 Thrifter sells it for 10 emeralds.
Right-click takes a selfie and saves it as an instant-print PNG. With Paper in the inventory it also prints a Photo item.
Pink crystal from ore in mountains and caves and from geode clusters. Goes into jewelry, gamer room furniture and the Vibe Check Scanner.
Haste I for 90 seconds, then the same 10-second crash as after every can.
A jittery zombie with a can in hand. Drops empty cans and, rarely, a full Byte Energy.
Top with 18 Drip, the most of any top, and Regeneration I in cold biomes; made from an Oversized Hoodie and Cat Ears.
Dyeing in a crafting grid, the glitter, neon and pearl recipes, the 11 pride patterns and the four sold only by the Cosplayer.
Head accessory with 10 Drip that makes sneaking half again as fast; the recipe needs a Glitch Shard.
The seven game rules, the two config files with their most used keys, the client options and the one operator command.
Right-click switches it on or off. While on it scrolls code, gives light level 7 and counts as the screen of a setup.
Dust for the glitter colorway: a dyeable cosmetic plus 2 Glitter. Comes from Glitter Ore, Pink Creepers and Style Coupon trades.
A printed Phone selfie, 128×128. Shows its picture in the hand, in Item Frames and in inventory slots; right-click opens it large.
Head accessory with 10 Drip: a stronger jump and 1 more block of safe fall; the recipe needs a Glitch Shard.
Night Vision for 180 seconds, twice as long as the other cans, so the crash comes later too.
Which mods were tested with it, what differs between the 26.3, 1.21.1 and 1.20.1 builds, and the known problems.
Top with 14 Drip and +3% movement speed, crafted from 5 pink wool; it is not a hoodie and doesn't count for Full Femboy Mode.
A keyboard with a mouse. Right-click clacks the keys. It is the only block that counts as input for the setup rating.
A black cat with glowing eyes that stalks forests and swamps at night and pounces. Cannot be tamed.
In-game guide to all 46 cosmetics: slot, Drip, set, where to get each one and what you have collected. Given once on first join.
Gem from Deepslate Moonstone Ore, one per block. Used for the Moonstone Pendant, the Moonstone Night Light and the Pearl colorway.
The three sets, which pieces count for each, what the bonus is and how a server turns set bonuses off.
Head accessory with 10 Drip and 0.15 knockback resistance; the recipe needs a Glitch Shard.
Speed I, Haste I and Night Vision at once, 45 seconds each. The recipe takes all three dyes.
How the 0 to 100 score is added up, the six tiers, the HUD panel and how much less the mod's mobs hurt at each tier.
Glowing quartz from the Nether, 1–3 per ore block. Used for Neon Signs, the Cyber Visor and the Neon colorway.
A creeper with a bow that bursts into confetti and hearts: it pushes you back but breaks no blocks and deals no damage by default.
Top with 12 Drip and no effect: a Halloween costume that counts for Spooky Season and, as a hoodie, for Full Femboy Mode.
Second currency of the Thrifter and the Wandering Cosplayer. Costs 25 Style Points in the Outfit screen.
Works as a Crafting Table and counts as a screen for the setup rating. Now and then it sends its user one of six chat lines.
Restores 4 hunger and gives one of seven random flavors with its own effect. Drinkable on a full bar; the bottle comes back.
A rare mini-boss that reviews your outfit every 8 seconds of the fight. Drops Wolf Ears, the only way to get them.
Top with 10 Drip and no effect: a Halloween costume and one of the two tops that complete the Spooky Season set.
Dropped by Bugs, Hissy Cats and the Fashion Critic. One shard goes into Fox Ears, Bunny Ears or Bear Ears.
Sticks to any face of a block. Right-click cycles pink, purple, blue, white and a slow rainbow. Light level 9; the recipe makes six.
The five ways to earn Style Points, the 25-point price of a Style Coupon and what coupons buy.
Head accessory with 16 Drip, dropped only by the Fashion Critic: outlines hostile mobs within 24 blocks, ×1.25 damage to skeletons.
Three backpack tiers with 9, 18 and 27 slots, how to wear, open and upgrade them, and what the five charms do.
Head accessory with 12 Drip: creeper sounds at 30% volume and a light ring that goes rainbow near a playing jukebox.
Dropped by every Sock Goblin you catch. Two Lost Socks in a crafting grid make Programming Socks.
Right-click cycles the picture: heart, cat, "btw". Steady light of level 10; the recipe makes two.
A small night thief that steals socks you carry, never the ones you wear, and runs. Drops Lost Socks.
Restores 3 hunger and removes Jitter and Caffeinated, so the crash never comes. One bucket of milk makes three bottles.
Hands item with 12 Drip: +10% attack speed in cold biomes; crafted or bought from a level 2 Thrifter.
Hands item with 10 Drip: +15% attack speed in cold biomes; crafted from string and wool.
The four Byte Energy flavours, how Caffeinated, the crash and Jitter work, what a Mini Fridge changes, and the seven bubble tea flavours.
Restores 3 hunger and 3 saturation and is eaten in 0.8 seconds, half the usual time. The recipe makes two.
Right-click switches it on or off. Light level 12, the brightest lamp in the mod; counts as setup lighting only while on.
Generates in stone in mountain biomes, windswept hills, Lush Caves and Dripstone Caves, Y −40 to 112. Drops 1–2 Rose Quartz.
A cat in one of five pastel coats. Tamed, it brings a gift most mornings: glitter, rose quartz, hair clips, sometimes a Style Coupon.
Head accessory with 10 Drip and no effect of its own: a piece of the Spooky Season set and a costume for trick-or-treating.
Hands item with 10 Drip: 1.5 more blocks of safe fall and fluffy paws in first person; crafted or bought from the Thrifter.
Rose Quartz Ore where the vein runs through deepslate. Same 1–2 Rose Quartz, but the block takes longer to break.
Sitting heals, and furniture within 4 blocks of the seat speeds it up: the six stars of the setup rating and the blocks that earn them.
Head accessory with 5 Drip: the one hair clip a Thrifter sells (2 emeralds); all ten also come as Stray Cat gifts.
Restores 6 hunger and 8.4 saturation: the most filling food in the mod. Made from Dried Kelp and two Wheat.
Right-click to explain your code to it: a random reply, and once a minute Insight for 30 seconds, 3 experience and 1 Style Point.
A bath-toy duck that waddles on river banks and beaches. Tamed with seeds, it follows you and listens to your code.
Restores 2 hunger, is eaten in 0.6 seconds on any hunger bar and gives Speed I for 5 seconds. The recipe makes three.
A rare travelling trader who sells clothes in four colorways found nowhere else, mostly for Style Coupons.
Generates in stone at Y 0–80 under Flower Forests, Meadows, Sunflower Plains and Cherry Groves. Drops 2–4 Glitter.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Where the four ores and the rose quartz geodes generate, at what height, with which pickaxe, and what each material is for.
The only Bottom item: 15 Drip, +5% movement speed and a required piece of Full Femboy Mode; sold by a level 2 Thrifter.
A plush shark for a desk or the floor. Right-click squeaks and pops a heart; counts as comfort for the setup rating.
Pink and white wool with a face. Squeaks on right-click like the other plushies and gives the same comfort star.
Generates in deepslate in every Overworld biome, from the bottom of the world to Y −8. Drops 1 Moonstone; needs an iron pickaxe.
Headpats and who may give them, the emote wheel, the Vibe Check score and leaderboard, trick-or-treat and the touch grass reminder.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Legs item with 20 Drip, the most of any cosmetic: +15% mining speed, ×1.5 damage to Bugs, and a slide on polished floors.
The villager who sells clothes: Clothing Rack job site, five levels, two trades per level, pride colorways at the top.
All 22 advancements of the mod and what exactly triggers each one, the two hidden ones included.
The one creeper that only squeaks. Right-click for the squeak and a heart; counts as comfort for the setup rating.
Legs item with 15 Drip: +8% mining speed, +3% movement speed and a shorter slide than socks; sold by a level 4 Thrifter.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Generates in Netherrack in every Nether biome at almost any height. Drops 1–3 Neon Quartz and glows at light level 4.
A seat in 16 colors. Heals and rates the setup exactly like the Gamer Chair, and itself counts as comfort.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Nine Rose Quartz in one block; crafts back into 9. Also the inner wall of rose quartz geodes. Drops only when mined with a pickaxe.
Feet item with 10 Drip: +4% movement speed while sprinting and squeaky footsteps; crafted or bought from a level 2 Thrifter.
In socks without shoes you slide on planks, polished stone, quartz and concrete. What grips, and which items slide how much.
Feet item with 12 Drip that takes a quarter off the slowdown from soul sand, honey and other slow blocks.
A thick carpet in 16 colors and three shapes: square, round, heart. Empty-hand right-click changes the shape; the recipe makes two.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Four pieces for tamed cats, wolves and parrots: which pets wear them, how to put one on and how shears take it off.
The fully grown stage: 4 Rose Quartz with a pickaxe, 2 without, the cluster itself with Silk Touch. Light level 5.
Why cats push flower pots and plushies off tables, how to stop it, and what catnip does to a cat.
A string of bulbs for a wall. Right-click cycles warm white, pink and pastel bulbs. Light level 8; the recipe makes two.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Third growth stage, one step before the cluster. Light level 4. Breaking it gives nothing unless the tool has Silk Touch.
Feet item with 14 Drip: +0.4 step height, enough to walk up full blocks without jumping; made from Sneakers and 2 quartz slabs.
Feet item with 8 Drip: +0.2 sneaking speed, so you sneak two thirds faster; the recipe needs rabbit hide.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Right-click switches it on or off; a dye recolors the wax in any of 16 colors. Light level 10 while on.
Second growth stage on Budding Rose Quartz. Light level 2. Drops itself with Silk Touch and nothing otherwise.
How the Phone takes a selfie, where the picture is saved, how a Photo item is printed and why old photos fade.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Tamed cats lie down on it and tamed dogs sit. A pet resting on the bed heals half a heart every 3 seconds. 16 colors.
First growth stage on Budding Rose Quartz. Light level 1. Wait for the cluster: a bud holds no quartz yet.
Grows rose quartz buds on its free sides, up to a cluster. Found only in geodes; mining it drops nothing, even with Silk Touch.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Two blocks tall, with live reflections of players and tamed pets within 12 blocks. Right-click opens the Outfit screen.
A Mirror in a gold frame: add 2 Gold Ingots in a crafting grid. Reflections and the Outfit screen work the same.
Face accessory with 10 Drip that outlines other players within 24 blocks: teammates through walls, or anyone in sight if you have no team.
Face accessory with 15 Drip: while they are worn and visible, the Fashion Critic is impressed at any Drip tier.
A dressing table with a mirror on top, two blocks tall. The mirror shows live reflections; right-click opens the Outfit screen.
Face accessory with 12 Drip that outlines hostile mobs within 12 blocks; the recipe needs Neon Quartz from the Nether.
A 27-slot chest for clothes with 5 outfit presets: save what you wear, then put a whole outfit on with one click.
Displays up to 3 hanging items and is the job site of the Thrifter villager. An item in hand hangs it, an empty hand takes the last one.
Face accessory with 12 Drip and +1 Luck; with the Rose Quartz Bracelet it completes the Crystal Clear set.
9 slots for cosmetics (everything except backpacks) and Lost Socks. A Sock Goblin nearby robs the basket before it robs you.
Neck accessory with 10 Drip: a bell that jingles as you walk and chat messages rewritten in uwu style; sold by a level 3 Thrifter.
9 slots for drinks and snacks. A can of Byte Energy left in a slot for 60 seconds becomes chilled: its effects last 50% longer.
Neck accessory with 12 Drip that gives Night Vision at night; the recipe needs a Moonstone, mined below Y −8.
Hands accessory with 8 Drip and no effect: coloured nails that you also see in first person.
Right-click for a vibe score from 0 to 100; sneak + right-click shows the server's top 10. The first scan of a game day pays 3 Style Points.
A swamp plant that eats Bugs, silverfish and endermites within 1.5 blocks and grows with each meal, up to 3.5 blocks of reach.
Hands accessory with 10 Drip and +10% mining speed; with the Rose Quartz Earrings it completes the Crystal Clear set.
Waist accessory with 10 Drip that clinks as you walk; crafted from two chains, leather and a gold nugget.
Grows in Plains, Sunflower Plains and Meadows. Cats within 3 blocks get the zoomies; a sprig tames a Stray Cat half the time.
Waist accessory with 6 Drip: the third piece of the Spooky Season set and a Halloween costume; it can't be dyed and holds nothing.
What is left after a can of Byte Energy. It can be placed as a small decorative block and has no other use.
The only Tail item: 10 Drip, +1 block of safe fall, and it reacts to creepers, pets and headpats; sold by a level 3 Thrifter.
The first backpack: 9 slots and three charm slots, worn on the back, upgraded to leather with one Leather.
The second backpack: 18 slots and three charm slots. Made only by adding Leather to a Canvas Backpack.
The largest backpack: 27 slots and three charm slots. Made at a Smithing Table; the dropped item survives fire and explosions.
A backpack charm: oxygen bonus +1 while the backpack is worn, the same as one level of Respiration.
A backpack charm: you fall 2 blocks further without damage while the backpack is worn.
A backpack charm: one extra heart of maximum health while the backpack is worn.
A backpack charm: block break speed +8 % while the backpack is worn.
A backpack charm with movement speed +2 %. Dyes turn the plain badge into one of 11 pride flags.
A bow for the head of a tamed cat, wolf or parrot. Pink until dyed.
A small witch hat for the head of a tamed cat, wolf or parrot. Purple until dyed.
A collar with a bell for the neck of a tamed cat, wolf or parrot. Pink until dyed.
A bandana for the neck of a tamed cat, wolf or parrot. Light blue until dyed.
Holds two Aura Charms and pulses both while it is anywhere in your inventory. A charm outside the belt does nothing.
Potato bees make it at 12% per cycle. In the centrifuge: Potato 15%, Poisonous Potato 15%.
All 11 species: parents, mutation chances, climate, comb and nugget chances, and which bee carries which aura.
What to install for 1.21.1 and 1.20.1, which bees to breed first and where the first metal comes from.
A Bee House worn in the chestplate slot. Four tiers: 25–75% of the bees' speed, 1–4 module slots. A chestplate can be built in.
Nine Reinforced Ingots in one block. Light level 4, hardness 4, blast resistance 5.
300 durability, digs Forestry's wild hives at speed 7.5. A right-click turns a vanilla bee into a Forest drone.
Draconic Fury around you: 6 magic damage to hostile mobs and Strength I for players within 5 blocks, every 2 s. 220 charge.
Carrot bees make it at 12% per cycle. In the centrifuge: Carrot 15%, Golden Carrot 2%. One goes into the Harvest Aura Charm.
The in-game Patchouli book: recipe, contents, languages and three places where it disagrees with the mod.
Nine Mutated Iron Ingots in one block. Light level 4, hardness 3, blast resistance 4.
700 durability, digs Forestry's wild hives at speed 10. A right-click turns a vanilla bee into a Forest drone.
What differs between the NeoForge 1.21.1 and Forge 1.20.1 builds: requirements, metal frames, auras from a worn hive.
How to start a Portable Hive, what it reads from your position, the flower slot, the panel, own-hive protection and speed.
Legendary Blessing around you: Regeneration II and Absorption I for players within 5 blocks, every 2 s. 320 charge.
Pig bees make it at 50% per cycle. In the centrifuge: Raw Porkchop 15%.
The bees ignore day and night, and an invisible light of level 14 follows you.
What each of the nine Portable Hive modules does, which propolis it costs and which server settings change it.
10,000 durability, digs Forestry's wild hives at speed 15. A right-click turns a vanilla bee into a Forest drone.
Nine Witheria Ingots in one block. Light level 4, hardness 4.5, blast resistance 5.5.
Withering around you: Wither II for 4 s on hostile mobs within 5 blocks, every 2 s. 200 charge.
Cow bees make it at 50% per cycle. In the centrifuge: Raw Beef 15%, Leather 10%.
Nine Draconic Ingots in one block. Light level 4, hardness 5, blast resistance 6.
The four numbers on a frame, the stats of all 19 frames, the recipes that need other frames and the ones that need another mod.
300 durability, sapling modifier 3 on Forestry leaves. One Reinforced Ingot at the tip and two Reinforced Sticks below it.
The bees in a worn hive keep working in the rain.
Mutagenic around you: one random level I buff for 8 s to players within 5 blocks, every 2 s. 180 charge.
What the five auras do from a hive and from a charm, how far they reach, how long a charm lasts and how the Aura Belt works.
Sheep bees make it at 50% per cycle. In the centrifuge: String 15%, White Wool 10%.
700 durability, sapling modifier 5 on Forestry leaves. One Draconic Ingot at the tip and two Draconic Sticks below it.
Lifts the open-sky requirement: the bees work in caves and under a roof.
Nine Legendary Ingots in one block. Light level 4, hardness 7, blast resistance 8.
Harvest around you: a growth tick for one plant within 6 blocks, every second. 160 charge. Made with a Carrot Comb, not propolis.
Clayious bees make it at 12% per cycle. In the centrifuge: Clay Ball 15%, Honey Drop 75%.
10,000 durability, sapling modifier 10 on Forestry leaves. One Legendary Ingot at the tip and two Legendary Sticks below it.
The bees ignore the biome's temperature and humidity. The only module made with Draconic Propolis.
How combs become nuggets, ingots and sticks, what each metal is spent on, and the numbers of the scoops, grafters and blocks.
Reinforced bees make it at 25% per cycle. In the centrifuge: Reinforced Nugget 25%, Honey Drop 75%, Reinforced Propolis 10%.
Multiplies the hive's production speed by 1.25. A Legendary hive reaches 93.75% of the bees' own speed with it.
Mutated bees make it at 25% per cycle. In the centrifuge: Mutated Iron Nugget 15%, Honey Drop 75%, Mutated Propolis 10%.
The queen ages at half speed, so she lives twice as long.
Witheria bees make it at 12% per cycle. In the centrifuge: Witheria Nugget 15%, Honey Drop 75%, Witheria Propolis 10%.
Doubles the mutation chance in the hive. Does not go into a hive that has a Gene Stabilizer.
Draconic bees make it at 12% per cycle. In the centrifuge: Draconic Nugget 10%, Honey Drop 75%, Draconic Propolis 10%.
Sets the mutation chance to zero: no new species appears in the offspring. Does not go into a hive that has a Mutagen.
Legendary bees make it at 12% per cycle. In the centrifuge: Legendary Nugget 5%, Honey Drop 75%, Legendary Propolis 10%.
Once a second moves products from the hive into your inventory. What does not fit stays in the hive.
Production ×1.1, 100 durability. Eight Coal Sticks around one Beeswax.
25% from a Reinforced Comb in the centrifuge, 10% straight from Reinforced bees. Nine make a Reinforced Ingot.
Production ×1.1, 120 durability. Eight Copper Sticks around one Beeswax. Needs no other mod.
15% from a Mutated Comb in the centrifuge, 10% straight from Mutated bees. Nine make a Mutated Iron Ingot.
Production ×1.2, 200 durability. Eight Iron Sticks around one Beeswax.
15% from a Witheria Comb in the centrifuge, 5% straight from Witheria bees. Nine make a Witheria Ingot.
Production ×1.3, 150 durability: faster than iron and worn out sooner. Eight Gold Sticks around one Beeswax.
10% from a Draconic Comb in the centrifuge, 5% straight from Draconic bees. Nine make a Draconic Ingot.
Production ×1.4, 250 durability. Eight Diamond Sticks around one Beeswax. The Reinforced Frame is built on it.
5% from a Legendary Comb in the centrifuge, 5% straight from Legendary bees. Nine make a Legendary Ingot.
Production ×1.5, 300 durability, the best frame made of vanilla materials. Eight Emerald Sticks around one Beeswax.
Production ×1.4, 500 durability. Seven Reinforced Sticks, one Beeswax and a Diamond Frame.
Production ×2, 750 durability. Eight Witheria Sticks around one Beeswax. The Draconic and Legendary frames each take one.
Production ×2.5, 1000 durability. Six Draconic Sticks, one Beeswax, a Witheria Frame and a Reinforced Frame.
Production ×5, 10,000 durability. Five Legendary Sticks, one Beeswax, a Nether Star, a Witheria Frame and a Draconic Frame.
Mutation chance ×10, the queen lives half as long, 40 durability. Eight Mutated Iron Sticks around one Beeswax.
Nine Reinforced Nuggets make one ingot, and a block splits back into nine. Goes into sticks, the grafter and the Reinforced hive upgrade.
Production ×1.15, territory ×1.15, 150 durability. Leather, White Wool, a Clay Ball, a Carrot and four vanilla Sticks, no metal.
Nine Mutated Iron Nuggets make one ingot, and a block splits back into nine. Two ingots make the sticks for the Mutation Frame.
Production ×1.05, 80 durability. Craftable only when a mod in the pack adds tin ingots.
Nine Witheria Nuggets make one ingot, and a block splits back into nine. Two ingots make the sticks for the Witheria Frame.
Production ×1.15, territory ×1.2, 180 durability. Craftable only when a mod in the pack adds silver ingots.
Nine Draconic Nuggets make one ingot, and a block splits back into nine. Goes into sticks, the grafter and the Draconic hive upgrade.
Production ×1.1, the queen lives 1.3 times longer, 220 durability. Craftable only when a mod in the pack adds lead ingots.
Nine Legendary Nuggets make one ingot, and a block splits back into nine. Goes into sticks, the grafter and the Legendary hive upgrade.
Production ×1.2, 160 durability. Craftable only when a mod in the pack adds bronze ingots.
Production ×1.4, 300 durability. Craftable only when a mod in the pack adds steel ingots.
Production ×1.35, 350 durability. Craftable only when a mod in the pack adds invar ingots.
Production ×1.3, 200 durability. Craftable only when a mod in the pack adds electrum ingots.
10% from a Reinforced Comb in the centrifuge. For four of the hive modules, the Reinforced hive upgrade and the guide book.
10% from a Mutated Comb in the centrifuge. For the Mutagen Module and the Mutagenic Aura Charm.
10% from a Witheria Comb in the centrifuge. For the Booster, Longevity and Gene Stabilizer modules and the Withering Aura Charm.
10% from a Draconic Comb in the centrifuge. For the Climate Stabilizer Module, the Draconic Aura Charm and the Draconic hive upgrade.
10% from a Legendary Comb in the centrifuge. For the Legendary Aura Charm and the Legendary hive upgrade.
Two Coal, one above the other, give 2 sticks. Eight make a Coal Frame.
Two Iron Ingots, one above the other, give 2 sticks. Eight make an Iron Frame.
Two Gold Ingots, one above the other, give 2 sticks. Eight make a Gold Frame.
Two Diamonds, one above the other, give 2 sticks. Eight make a Diamond Frame.
Two Emeralds, one above the other, give 2 sticks. Eight make an Emerald Frame.
Two Copper Ingots, one above the other, give 2 sticks. Eight make a Copper Frame. Vanilla copper is enough.
Two Obsidian, one above the other, give 2 sticks. No recipe in the mod uses them.
Two Reinforced Ingots give 2 sticks. Seven go into the Reinforced Frame, four into the scoop, two into the grafter.
Two Mutated Iron Ingots give 2 sticks. Eight make a Mutation Frame.
Two Witheria Ingots give 2 sticks. Eight make a Witheria Frame.
Two Draconic Ingots give 2 sticks. Six go into the Draconic Frame, four into the scoop, two into the grafter.
Two Legendary Ingots give 2 sticks. Five go into the Legendary Frame, four into the scoop, two into the grafter.
Two tin ingots give 4 sticks, eight make a Tin Frame. The recipe needs a mod that adds tin (on 1.20.1: Thermal Series).
Two silver ingots give 4 sticks, eight make a Silver Frame. The recipe needs a mod that adds silver (on 1.20.1: Thermal Series).
Two lead ingots give 4 sticks, eight make a Lead Frame. The recipe needs a mod that adds lead (on 1.20.1: Thermal Series).
Two bronze ingots give 2 sticks, eight make a Bronze Frame. The recipe needs a mod that adds bronze (on 1.20.1: Thermal Series).
Two steel ingots give 2 sticks, eight make a Steel Frame. The recipe needs a mod that adds steel (on 1.20.1: Thermal Series).
Two invar ingots give 4 sticks, eight make an Invar Frame. The recipe needs a mod that adds invar (on 1.20.1: Thermal Series).
Two electrum ingots give 4 sticks, eight make an Electrum Frame. The recipe needs a mod that adds electrum (on 1.20.1: Thermal Series).
A collar for the Neck slot. The bell rings when you jump, and the collar counts for Full Neko and House Cat.
A bed to lie in at any time of day. It brings hunger back, and a 10-second nap gives Well Rested and keeps phantoms away.
Ears for the Ears slot in eight coats. They twitch, press back when you take damage and stay visible over a helmet.
A wild plant that can be replanted. Eating it gives Haste and the Catnip effect, and cats nearby get the zoomies.
Eight slots to the right of the inventory, three ways to put a piece on, and what helmets, death and Curios change.
Supported Minecraft versions and loaders, the libraries the mod needs, and why it goes on both the client and the server.
Not edible. One raw cod and wheat make four. Cook them to get Fish Sticks.
A village trader that sells ears, tails and collars for emeralds, can be tamed with raw fish and then brings kittens.
A ball of yarn thrown with right-click. Cats and ocelots within 14 blocks run after it and bat it around.
A box made of five paper. While you sit inside, mobs can't target you, and those already after you forget you.
A tail for the Tail slot in eight coats. It sways as you move and counts for Full Neko and Alley Cat.
A baby cat in the mod's coats. A tamed Stray Neko brings it, it plays with yarn and boxes and grows up into a Stray Neko.
Restores 6 hunger points (saturation 7.2). Made from cooked fish, wheat and dried kelp.
Full Neko, House Cat and Alley Cat: which pieces each set needs and what it gives, with exact numbers.
Drops from squids and glow squids, 1–2 each. Restores 1 hunger point raw. With wheat it becomes Takoyaki.
A dark choker for the Neck slot. It counts as the collar for Full Neko and House Cat and has no bell.
Eight coats of the fur pieces, which wool gives which, where Siamese and Calico come from, and how the other pieces are dyed.
Restore 4 hunger points (saturation 4) and are eaten in 0.8 seconds. Cooked from Raw Fish Sticks.
Fishes on beaches and riverbanks. For every 10 raw fish it gives a random fur piece in Siamese or Calico.
A ribbon for the Neck slot, the cheapest of the three collars: two string and pink wool, no gold.
Gloves for the Paws slot in eight coats. They show in first person and count as the paws of Full Neko.
A night mob of dark forests that takes the stack from your hand. How to avoid it and three ways to get the item back.
Z makes you meow and cats answer. N gives 10 seconds of Night Vision in the Full Neko set. Ranges and cooldowns.
A drink that removes harmful effects and keeps the rest. A milk bucket and three bowls make three; the bowl comes back.
Mittens for the Paws slot in eight coats. They show in first person and count as the paws of Full Neko.
Whiskers for the Face slot. Nearly black until dyed. They belong to no set.
Blush for the Face slot, crafted from two pink dye. Half-transparent and dyeable. It belongs to no set.
Restores 2 hunger points, or 8 while you wear any of the three sets. Cats come for it and can be tamed with it.
A rare ghost of dark places. For one small flower it gives Nine Lives: the next death within an in-game day is cancelled.
Well Rested, Catnip and Nine Lives: where each effect comes from, how long it lasts and what it does.
Leg warmers for the Legs slot in eight coats. One of the three pieces of the Alley Cat set.
Six advancements and the exact condition for each, from First Meow to Catnip Overdose.
Headphones with ears of their own for the Head slot. They hide Cat Ears worn under them and don't count as ears in sets.
Restores 2 hunger points and gives Haste and Jump Boost for 20 seconds. Eaten in 0.8 seconds, even when you are full.
Slippers for the Feet slot in eight coats. They make your steps quieter on their own and count for the Alley Cat set.
Two bows for the Head slot. Red until dyed. A visible helmet hides them.
Restores 7 hunger points (saturation 8.4) and gives Regeneration for 5 seconds. Made from a Squid Tentacle and wheat.
A headband with a bell for the Head slot. The bell rings when you jump. Nearly black until dyed.
A drink that restores 4 hunger points (saturation 3.2) and removes Mining Fatigue. The glass bottle comes back.
Restores 5 hunger points with a high saturation of 8. An iron ingot and four raw fish make four cans.
What to put on the client and on the server, and what still works when only one side has the mod.
What triggers a row, how to read it, who gets the kill, what the icons and badges mean.
Which target gets a plate, how to read the hearts, the five bar styles and when the plate is hidden.
The four default keys, why two of them changed in 1.4.0, and what each /krylixclient command does.
All eight options of krylix.json5, the two operator commands, and where the server keeps the statistics.
The top-left panel with your kills per hostile mob type: what counts, where the numbers live, old worlds.
How to give a mob a face with a JSON file in a resource pack, and what the Java addon API can change.
The U screen: what the PvP and Mob Kills tabs count, how rows are sorted, and what the table can't do.
The card under the Respawn button: who killed you, their health left, and how Damage Dealt is counted.
Cash worth 1. Right-click puts the stack on your balance.
Which Minecraft versions and loaders Tradery runs on, what else it needs and where it has to be installed.
Accounts, the balance on screen, coins as cash, what pays money and what takes it out of the world.
Lists every shop you own with its stock, waiting revenue and problems, and puts a beam of light over any of them.
A shop in one block: sells or buys one item for money or for another item, also while you're offline.
Where the three coin ores generate, what they pay, which pickaxe they need and what Silk Touch, Fortune and machines do.
Every command with its permission node and the op level it needs when no permission mod is installed.
A glass case that shows one item. Nothing is sold and nothing is stored inside.
Cash worth 10. Right-click puts the stack on your balance.
Turns a vending block into a server vendor with infinite stock, and lets an admin break protected blocks.
The three config files, the settings servers change most, the switches for the villager part, data packs and logs.
Cash worth 100. Right-click puts the stack on your balance.
Up to six offers in one block, each with its own goods and money price, sold from one stock of 27 slots.
When villagers come to your blocks, what they buy and at what price, how their wallets fill, and why nobody may be coming.
What Tradery does with Jade, WTHIT, JEI, REI, web maps, village mods and placeholders, what is missing, and the Economy API.
Villagers walk up and do their own trades with the crate, up to 16 a visit. Hoppers fill it and empty it.
The villager trade window in money: 3 per emerald, who pays whom, what an empty wallet means and how to get the vanilla window back.
The window into a village's economy: orders, treasury, projects, market and patron. Works within 48 blocks of a bell.
What counts as a village, how prosperity and the four levels work, what the treasury pays for, market days, festivals and raids.
Y 0 to 96. Holds 1–3 copper coins, worth 1 each. Stone pickaxe or better.
The ten village projects with cost, level and effect, how a donation differs, and where the buildings are placed.
Copper coin ore in deepslate: the same coins, hardness 4.5 against 3.
Market stalls in new villages and what they sell, the emerald changer, regional prices, trading places and caravans.
Who becomes a village's patron, what the patron can do, and the three specializations a Town can pick.
Y −32 to 32. Holds 1–2 silver coins, worth 10 each. Iron pickaxe or better.
Silver coin ore in deepslate: the same coins, hardness 5 against 3.5.
Y −64 to −16. Holds 1 gold coin, worth 100. Iron pickaxe or better.
Gold coin ore in deepslate: the same coin, hardness 5 against 3.5.
A small glitchy beetle that comes in groups of 3 to 5 in the dark. Drops Glitch Shards, the material for three kinds of ears.
Speed I for 90 seconds, no hunger restored. A level 2 Thrifter sells two cans for 3 emeralds.
Head accessory with 10 Drip that outlines hostile mobs within 16 blocks; not crafted, a level 1 Thrifter sells it for 5 emeralds.
The 11 slots and what goes into each, how to hide a piece or the armor under it, the five outfit presets and what happens on death.
Right-click to sit. Sitting heals half a heart every 5 seconds, faster with each star of the setup rating around the chair.
What to install for each Minecraft version, where the jar goes, and what to press in the first five minutes.
Top with 15 Drip and Regeneration I in cold biomes; no recipe, a level 3 Thrifter sells it for 10 emeralds.
Right-click takes a selfie and saves it as an instant-print PNG. With Paper in the inventory it also prints a Photo item.
Pink crystal from ore in mountains and caves and from geode clusters. Goes into jewelry, gamer room furniture and the Vibe Check Scanner.
Haste I for 90 seconds, then the same 10-second crash as after every can.
A jittery zombie with a can in hand. Drops empty cans and, rarely, a full Byte Energy.
Top with 18 Drip, the most of any top, and Regeneration I in cold biomes; made from an Oversized Hoodie and Cat Ears.
Dyeing in a crafting grid, the glitter, neon and pearl recipes, the 11 pride patterns and the four sold only by the Cosplayer.
Head accessory with 10 Drip that makes sneaking half again as fast; the recipe needs a Glitch Shard.
The seven game rules, the two config files with their most used keys, the client options and the one operator command.
Right-click switches it on or off. While on it scrolls code, gives light level 7 and counts as the screen of a setup.
Dust for the glitter colorway: a dyeable cosmetic plus 2 Glitter. Comes from Glitter Ore, Pink Creepers and Style Coupon trades.
A printed Phone selfie, 128×128. Shows its picture in the hand, in Item Frames and in inventory slots; right-click opens it large.
Head accessory with 10 Drip: a stronger jump and 1 more block of safe fall; the recipe needs a Glitch Shard.
Night Vision for 180 seconds, twice as long as the other cans, so the crash comes later too.
Which mods were tested with it, what differs between the 26.3, 1.21.1 and 1.20.1 builds, and the known problems.
Top with 14 Drip and +3% movement speed, crafted from 5 pink wool; it is not a hoodie and doesn't count for Full Femboy Mode.
A keyboard with a mouse. Right-click clacks the keys. It is the only block that counts as input for the setup rating.
A black cat with glowing eyes that stalks forests and swamps at night and pounces. Cannot be tamed.
In-game guide to all 46 cosmetics: slot, Drip, set, where to get each one and what you have collected. Given once on first join.
Gem from Deepslate Moonstone Ore, one per block. Used for the Moonstone Pendant, the Moonstone Night Light and the Pearl colorway.
The three sets, which pieces count for each, what the bonus is and how a server turns set bonuses off.
Head accessory with 10 Drip and 0.15 knockback resistance; the recipe needs a Glitch Shard.
Speed I, Haste I and Night Vision at once, 45 seconds each. The recipe takes all three dyes.
How the 0 to 100 score is added up, the six tiers, the HUD panel and how much less the mod's mobs hurt at each tier.
Glowing quartz from the Nether, 1–3 per ore block. Used for Neon Signs, the Cyber Visor and the Neon colorway.
A creeper with a bow that bursts into confetti and hearts: it pushes you back but breaks no blocks and deals no damage by default.
Top with 12 Drip and no effect: a Halloween costume that counts for Spooky Season and, as a hoodie, for Full Femboy Mode.
Second currency of the Thrifter and the Wandering Cosplayer. Costs 25 Style Points in the Outfit screen.
Works as a Crafting Table and counts as a screen for the setup rating. Now and then it sends its user one of six chat lines.
Restores 4 hunger and gives one of seven random flavors with its own effect. Drinkable on a full bar; the bottle comes back.
A rare mini-boss that reviews your outfit every 8 seconds of the fight. Drops Wolf Ears, the only way to get them.
Top with 10 Drip and no effect: a Halloween costume and one of the two tops that complete the Spooky Season set.
Dropped by Bugs, Hissy Cats and the Fashion Critic. One shard goes into Fox Ears, Bunny Ears or Bear Ears.
Sticks to any face of a block. Right-click cycles pink, purple, blue, white and a slow rainbow. Light level 9; the recipe makes six.
The five ways to earn Style Points, the 25-point price of a Style Coupon and what coupons buy.
Head accessory with 16 Drip, dropped only by the Fashion Critic: outlines hostile mobs within 24 blocks, ×1.25 damage to skeletons.
Three backpack tiers with 9, 18 and 27 slots, how to wear, open and upgrade them, and what the five charms do.
Head accessory with 12 Drip: creeper sounds at 30% volume and a light ring that goes rainbow near a playing jukebox.
Dropped by every Sock Goblin you catch. Two Lost Socks in a crafting grid make Programming Socks.
Right-click cycles the picture: heart, cat, "btw". Steady light of level 10; the recipe makes two.
A small night thief that steals socks you carry, never the ones you wear, and runs. Drops Lost Socks.
Restores 3 hunger and removes Jitter and Caffeinated, so the crash never comes. One bucket of milk makes three bottles.
Hands item with 12 Drip: +10% attack speed in cold biomes; crafted or bought from a level 2 Thrifter.
Hands item with 10 Drip: +15% attack speed in cold biomes; crafted from string and wool.
The four Byte Energy flavours, how Caffeinated, the crash and Jitter work, what a Mini Fridge changes, and the seven bubble tea flavours.
Restores 3 hunger and 3 saturation and is eaten in 0.8 seconds, half the usual time. The recipe makes two.
Right-click switches it on or off. Light level 12, the brightest lamp in the mod; counts as setup lighting only while on.
Generates in stone in mountain biomes, windswept hills, Lush Caves and Dripstone Caves, Y −40 to 112. Drops 1–2 Rose Quartz.
A cat in one of five pastel coats. Tamed, it brings a gift most mornings: glitter, rose quartz, hair clips, sometimes a Style Coupon.
Head accessory with 10 Drip and no effect of its own: a piece of the Spooky Season set and a costume for trick-or-treating.
Hands item with 10 Drip: 1.5 more blocks of safe fall and fluffy paws in first person; crafted or bought from the Thrifter.
Rose Quartz Ore where the vein runs through deepslate. Same 1–2 Rose Quartz, but the block takes longer to break.
Sitting heals, and furniture within 4 blocks of the seat speeds it up: the six stars of the setup rating and the blocks that earn them.
Head accessory with 5 Drip: the one hair clip a Thrifter sells (2 emeralds); all ten also come as Stray Cat gifts.
Restores 6 hunger and 8.4 saturation: the most filling food in the mod. Made from Dried Kelp and two Wheat.
Right-click to explain your code to it: a random reply, and once a minute Insight for 30 seconds, 3 experience and 1 Style Point.
A bath-toy duck that waddles on river banks and beaches. Tamed with seeds, it follows you and listens to your code.
Restores 2 hunger, is eaten in 0.6 seconds on any hunger bar and gives Speed I for 5 seconds. The recipe makes three.
A rare travelling trader who sells clothes in four colorways found nowhere else, mostly for Style Coupons.
Generates in stone at Y 0–80 under Flower Forests, Meadows, Sunflower Plains and Cherry Groves. Drops 2–4 Glitter.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Where the four ores and the rose quartz geodes generate, at what height, with which pickaxe, and what each material is for.
The only Bottom item: 15 Drip, +5% movement speed and a required piece of Full Femboy Mode; sold by a level 2 Thrifter.
A plush shark for a desk or the floor. Right-click squeaks and pops a heart; counts as comfort for the setup rating.
Pink and white wool with a face. Squeaks on right-click like the other plushies and gives the same comfort star.
Generates in deepslate in every Overworld biome, from the bottom of the world to Y −8. Drops 1 Moonstone; needs an iron pickaxe.
Headpats and who may give them, the emote wheel, the Vibe Check score and leaderboard, trick-or-treat and the touch grass reminder.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Legs item with 20 Drip, the most of any cosmetic: +15% mining speed, ×1.5 damage to Bugs, and a slide on polished floors.
The villager who sells clothes: Clothing Rack job site, five levels, two trades per level, pride colorways at the top.
All 22 advancements of the mod and what exactly triggers each one, the two hidden ones included.
The one creeper that only squeaks. Right-click for the squeak and a heart; counts as comfort for the setup rating.
Legs item with 15 Drip: +8% mining speed, +3% movement speed and a shorter slide than socks; sold by a level 4 Thrifter.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Generates in Netherrack in every Nether biome at almost any height. Drops 1–3 Neon Quartz and glows at light level 4.
A seat in 16 colors. Heals and rates the setup exactly like the Gamer Chair, and itself counts as comfort.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Nine Rose Quartz in one block; crafts back into 9. Also the inner wall of rose quartz geodes. Drops only when mined with a pickaxe.
Feet item with 10 Drip: +4% movement speed while sprinting and squeaky footsteps; crafted or bought from a level 2 Thrifter.
In socks without shoes you slide on planks, polished stone, quartz and concrete. What grips, and which items slide how much.
Feet item with 12 Drip that takes a quarter off the slowdown from soul sand, honey and other slow blocks.
A thick carpet in 16 colors and three shapes: square, round, heart. Empty-hand right-click changes the shape; the recipe makes two.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Four pieces for tamed cats, wolves and parrots: which pets wear them, how to put one on and how shears take it off.
The fully grown stage: 4 Rose Quartz with a pickaxe, 2 without, the cluster itself with Silk Touch. Light level 5.
Why cats push flower pots and plushies off tables, how to stop it, and what catnip does to a cat.
A string of bulbs for a wall. Right-click cycles warm white, pink and pastel bulbs. Light level 8; the recipe makes two.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Third growth stage, one step before the cluster. Light level 4. Breaking it gives nothing unless the tool has Silk Touch.
Feet item with 14 Drip: +0.4 step height, enough to walk up full blocks without jumping; made from Sneakers and 2 quartz slabs.
Feet item with 8 Drip: +0.2 sneaking speed, so you sneak two thirds faster; the recipe needs rabbit hide.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Right-click switches it on or off; a dye recolors the wax in any of 16 colors. Light level 10 while on.
Second growth stage on Budding Rose Quartz. Light level 2. Drops itself with Silk Touch and nothing otherwise.
How the Phone takes a selfie, where the picture is saved, how a Photo item is printed and why old photos fade.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Tamed cats lie down on it and tamed dogs sit. A pet resting on the bed heals half a heart every 3 seconds. 16 colors.
First growth stage on Budding Rose Quartz. Light level 1. Wait for the cluster: a bud holds no quartz yet.
Grows rose quartz buds on its free sides, up to a cluster. Found only in geodes; mining it drops nothing, even with Silk Touch.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Two blocks tall, with live reflections of players and tamed pets within 12 blocks. Right-click opens the Outfit screen.
A Mirror in a gold frame: add 2 Gold Ingots in a crafting grid. Reflections and the Outfit screen work the same.
Face accessory with 10 Drip that outlines other players within 24 blocks: teammates through walls, or anyone in sight if you have no team.
Face accessory with 15 Drip: while they are worn and visible, the Fashion Critic is impressed at any Drip tier.
A dressing table with a mirror on top, two blocks tall. The mirror shows live reflections; right-click opens the Outfit screen.
Face accessory with 12 Drip that outlines hostile mobs within 12 blocks; the recipe needs Neon Quartz from the Nether.
A 27-slot chest for clothes with 5 outfit presets: save what you wear, then put a whole outfit on with one click.
Displays up to 3 hanging items and is the job site of the Thrifter villager. An item in hand hangs it, an empty hand takes the last one.
Face accessory with 12 Drip and +1 Luck; with the Rose Quartz Bracelet it completes the Crystal Clear set.
9 slots for cosmetics (everything except backpacks) and Lost Socks. A Sock Goblin nearby robs the basket before it robs you.
Neck accessory with 10 Drip: a bell that jingles as you walk and chat messages rewritten in uwu style; sold by a level 3 Thrifter.
9 slots for drinks and snacks. A can of Byte Energy left in a slot for 60 seconds becomes chilled: its effects last 50% longer.
Neck accessory with 12 Drip that gives Night Vision at night; the recipe needs a Moonstone, mined below Y −8.
Hands accessory with 8 Drip and no effect: coloured nails that you also see in first person.
Right-click for a vibe score from 0 to 100; sneak + right-click shows the server's top 10. The first scan of a game day pays 3 Style Points.
A swamp plant that eats Bugs, silverfish and endermites within 1.5 blocks and grows with each meal, up to 3.5 blocks of reach.
Hands accessory with 10 Drip and +10% mining speed; with the Rose Quartz Earrings it completes the Crystal Clear set.
Waist accessory with 10 Drip that clinks as you walk; crafted from two chains, leather and a gold nugget.
Grows in Plains, Sunflower Plains and Meadows. Cats within 3 blocks get the zoomies; a sprig tames a Stray Cat half the time.
Waist accessory with 6 Drip: the third piece of the Spooky Season set and a Halloween costume; it can't be dyed and holds nothing.
What is left after a can of Byte Energy. It can be placed as a small decorative block and has no other use.
The only Tail item: 10 Drip, +1 block of safe fall, and it reacts to creepers, pets and headpats; sold by a level 3 Thrifter.
The first backpack: 9 slots and three charm slots, worn on the back, upgraded to leather with one Leather.
The second backpack: 18 slots and three charm slots. Made only by adding Leather to a Canvas Backpack.
The largest backpack: 27 slots and three charm slots. Made at a Smithing Table; the dropped item survives fire and explosions.
A backpack charm: oxygen bonus +1 while the backpack is worn, the same as one level of Respiration.
A backpack charm: you fall 2 blocks further without damage while the backpack is worn.
A backpack charm: one extra heart of maximum health while the backpack is worn.
A backpack charm: block break speed +8 % while the backpack is worn.
A backpack charm with movement speed +2 %. Dyes turn the plain badge into one of 11 pride flags.
A bow for the head of a tamed cat, wolf or parrot. Pink until dyed.
A small witch hat for the head of a tamed cat, wolf or parrot. Purple until dyed.
A collar with a bell for the neck of a tamed cat, wolf or parrot. Pink until dyed.
A bandana for the neck of a tamed cat, wolf or parrot. Light blue until dyed.
Holds two Aura Charms and pulses both while it is anywhere in your inventory. A charm outside the belt does nothing.
Potato bees make it at 12% per cycle. In the centrifuge: Potato 15%, Poisonous Potato 15%.
All 11 species: parents, mutation chances, climate, comb and nugget chances, and which bee carries which aura.
What to install for 1.21.1 and 1.20.1, which bees to breed first and where the first metal comes from.
A Bee House worn in the chestplate slot. Four tiers: 25–75% of the bees' speed, 1–4 module slots. A chestplate can be built in.
Nine Reinforced Ingots in one block. Light level 4, hardness 4, blast resistance 5.
300 durability, digs Forestry's wild hives at speed 7.5. A right-click turns a vanilla bee into a Forest drone.
Draconic Fury around you: 6 magic damage to hostile mobs and Strength I for players within 5 blocks, every 2 s. 220 charge.
Carrot bees make it at 12% per cycle. In the centrifuge: Carrot 15%, Golden Carrot 2%. One goes into the Harvest Aura Charm.
The in-game Patchouli book: recipe, contents, languages and three places where it disagrees with the mod.
Nine Mutated Iron Ingots in one block. Light level 4, hardness 3, blast resistance 4.
700 durability, digs Forestry's wild hives at speed 10. A right-click turns a vanilla bee into a Forest drone.
What differs between the NeoForge 1.21.1 and Forge 1.20.1 builds: requirements, metal frames, auras from a worn hive.
How to start a Portable Hive, what it reads from your position, the flower slot, the panel, own-hive protection and speed.
Legendary Blessing around you: Regeneration II and Absorption I for players within 5 blocks, every 2 s. 320 charge.
Pig bees make it at 50% per cycle. In the centrifuge: Raw Porkchop 15%.
The bees ignore day and night, and an invisible light of level 14 follows you.
What each of the nine Portable Hive modules does, which propolis it costs and which server settings change it.
10,000 durability, digs Forestry's wild hives at speed 15. A right-click turns a vanilla bee into a Forest drone.
Nine Witheria Ingots in one block. Light level 4, hardness 4.5, blast resistance 5.5.
Withering around you: Wither II for 4 s on hostile mobs within 5 blocks, every 2 s. 200 charge.
Cow bees make it at 50% per cycle. In the centrifuge: Raw Beef 15%, Leather 10%.
Nine Draconic Ingots in one block. Light level 4, hardness 5, blast resistance 6.
The four numbers on a frame, the stats of all 19 frames, the recipes that need other frames and the ones that need another mod.
300 durability, sapling modifier 3 on Forestry leaves. One Reinforced Ingot at the tip and two Reinforced Sticks below it.
The bees in a worn hive keep working in the rain.
Mutagenic around you: one random level I buff for 8 s to players within 5 blocks, every 2 s. 180 charge.
What the five auras do from a hive and from a charm, how far they reach, how long a charm lasts and how the Aura Belt works.
Sheep bees make it at 50% per cycle. In the centrifuge: String 15%, White Wool 10%.
700 durability, sapling modifier 5 on Forestry leaves. One Draconic Ingot at the tip and two Draconic Sticks below it.
Lifts the open-sky requirement: the bees work in caves and under a roof.
Nine Legendary Ingots in one block. Light level 4, hardness 7, blast resistance 8.
Harvest around you: a growth tick for one plant within 6 blocks, every second. 160 charge. Made with a Carrot Comb, not propolis.
Clayious bees make it at 12% per cycle. In the centrifuge: Clay Ball 15%, Honey Drop 75%.
10,000 durability, sapling modifier 10 on Forestry leaves. One Legendary Ingot at the tip and two Legendary Sticks below it.
The bees ignore the biome's temperature and humidity. The only module made with Draconic Propolis.
How combs become nuggets, ingots and sticks, what each metal is spent on, and the numbers of the scoops, grafters and blocks.
Reinforced bees make it at 25% per cycle. In the centrifuge: Reinforced Nugget 25%, Honey Drop 75%, Reinforced Propolis 10%.
Multiplies the hive's production speed by 1.25. A Legendary hive reaches 93.75% of the bees' own speed with it.
Mutated bees make it at 25% per cycle. In the centrifuge: Mutated Iron Nugget 15%, Honey Drop 75%, Mutated Propolis 10%.
The queen ages at half speed, so she lives twice as long.
Witheria bees make it at 12% per cycle. In the centrifuge: Witheria Nugget 15%, Honey Drop 75%, Witheria Propolis 10%.
Doubles the mutation chance in the hive. Does not go into a hive that has a Gene Stabilizer.
Draconic bees make it at 12% per cycle. In the centrifuge: Draconic Nugget 10%, Honey Drop 75%, Draconic Propolis 10%.
Sets the mutation chance to zero: no new species appears in the offspring. Does not go into a hive that has a Mutagen.
Legendary bees make it at 12% per cycle. In the centrifuge: Legendary Nugget 5%, Honey Drop 75%, Legendary Propolis 10%.
Once a second moves products from the hive into your inventory. What does not fit stays in the hive.
Production ×1.1, 100 durability. Eight Coal Sticks around one Beeswax.
25% from a Reinforced Comb in the centrifuge, 10% straight from Reinforced bees. Nine make a Reinforced Ingot.
Production ×1.1, 120 durability. Eight Copper Sticks around one Beeswax. Needs no other mod.
15% from a Mutated Comb in the centrifuge, 10% straight from Mutated bees. Nine make a Mutated Iron Ingot.
Production ×1.2, 200 durability. Eight Iron Sticks around one Beeswax.
15% from a Witheria Comb in the centrifuge, 5% straight from Witheria bees. Nine make a Witheria Ingot.
Production ×1.3, 150 durability: faster than iron and worn out sooner. Eight Gold Sticks around one Beeswax.
10% from a Draconic Comb in the centrifuge, 5% straight from Draconic bees. Nine make a Draconic Ingot.
Production ×1.4, 250 durability. Eight Diamond Sticks around one Beeswax. The Reinforced Frame is built on it.
5% from a Legendary Comb in the centrifuge, 5% straight from Legendary bees. Nine make a Legendary Ingot.
Production ×1.5, 300 durability, the best frame made of vanilla materials. Eight Emerald Sticks around one Beeswax.
Production ×1.4, 500 durability. Seven Reinforced Sticks, one Beeswax and a Diamond Frame.
Production ×2, 750 durability. Eight Witheria Sticks around one Beeswax. The Draconic and Legendary frames each take one.
Production ×2.5, 1000 durability. Six Draconic Sticks, one Beeswax, a Witheria Frame and a Reinforced Frame.
Production ×5, 10,000 durability. Five Legendary Sticks, one Beeswax, a Nether Star, a Witheria Frame and a Draconic Frame.
Mutation chance ×10, the queen lives half as long, 40 durability. Eight Mutated Iron Sticks around one Beeswax.
Nine Reinforced Nuggets make one ingot, and a block splits back into nine. Goes into sticks, the grafter and the Reinforced hive upgrade.
Production ×1.15, territory ×1.15, 150 durability. Leather, White Wool, a Clay Ball, a Carrot and four vanilla Sticks, no metal.
Nine Mutated Iron Nuggets make one ingot, and a block splits back into nine. Two ingots make the sticks for the Mutation Frame.
Production ×1.05, 80 durability. Craftable only when a mod in the pack adds tin ingots.
Nine Witheria Nuggets make one ingot, and a block splits back into nine. Two ingots make the sticks for the Witheria Frame.
Production ×1.15, territory ×1.2, 180 durability. Craftable only when a mod in the pack adds silver ingots.
Nine Draconic Nuggets make one ingot, and a block splits back into nine. Goes into sticks, the grafter and the Draconic hive upgrade.
Production ×1.1, the queen lives 1.3 times longer, 220 durability. Craftable only when a mod in the pack adds lead ingots.
Nine Legendary Nuggets make one ingot, and a block splits back into nine. Goes into sticks, the grafter and the Legendary hive upgrade.
Production ×1.2, 160 durability. Craftable only when a mod in the pack adds bronze ingots.
Production ×1.4, 300 durability. Craftable only when a mod in the pack adds steel ingots.
Production ×1.35, 350 durability. Craftable only when a mod in the pack adds invar ingots.
Production ×1.3, 200 durability. Craftable only when a mod in the pack adds electrum ingots.
10% from a Reinforced Comb in the centrifuge. For four of the hive modules, the Reinforced hive upgrade and the guide book.
10% from a Mutated Comb in the centrifuge. For the Mutagen Module and the Mutagenic Aura Charm.
10% from a Witheria Comb in the centrifuge. For the Booster, Longevity and Gene Stabilizer modules and the Withering Aura Charm.
10% from a Draconic Comb in the centrifuge. For the Climate Stabilizer Module, the Draconic Aura Charm and the Draconic hive upgrade.
10% from a Legendary Comb in the centrifuge. For the Legendary Aura Charm and the Legendary hive upgrade.
Two Coal, one above the other, give 2 sticks. Eight make a Coal Frame.
Two Iron Ingots, one above the other, give 2 sticks. Eight make an Iron Frame.
Two Gold Ingots, one above the other, give 2 sticks. Eight make a Gold Frame.
Two Diamonds, one above the other, give 2 sticks. Eight make a Diamond Frame.
Two Emeralds, one above the other, give 2 sticks. Eight make an Emerald Frame.
Two Copper Ingots, one above the other, give 2 sticks. Eight make a Copper Frame. Vanilla copper is enough.
Two Obsidian, one above the other, give 2 sticks. No recipe in the mod uses them.
Two Reinforced Ingots give 2 sticks. Seven go into the Reinforced Frame, four into the scoop, two into the grafter.
Two Mutated Iron Ingots give 2 sticks. Eight make a Mutation Frame.
Two Witheria Ingots give 2 sticks. Eight make a Witheria Frame.
Two Draconic Ingots give 2 sticks. Six go into the Draconic Frame, four into the scoop, two into the grafter.
Two Legendary Ingots give 2 sticks. Five go into the Legendary Frame, four into the scoop, two into the grafter.
Two tin ingots give 4 sticks, eight make a Tin Frame. The recipe needs a mod that adds tin (on 1.20.1: Thermal Series).
Two silver ingots give 4 sticks, eight make a Silver Frame. The recipe needs a mod that adds silver (on 1.20.1: Thermal Series).
Two lead ingots give 4 sticks, eight make a Lead Frame. The recipe needs a mod that adds lead (on 1.20.1: Thermal Series).
Two bronze ingots give 2 sticks, eight make a Bronze Frame. The recipe needs a mod that adds bronze (on 1.20.1: Thermal Series).
Two steel ingots give 2 sticks, eight make a Steel Frame. The recipe needs a mod that adds steel (on 1.20.1: Thermal Series).
Two invar ingots give 4 sticks, eight make an Invar Frame. The recipe needs a mod that adds invar (on 1.20.1: Thermal Series).
Two electrum ingots give 4 sticks, eight make an Electrum Frame. The recipe needs a mod that adds electrum (on 1.20.1: Thermal Series).
A collar for the Neck slot. The bell rings when you jump, and the collar counts for Full Neko and House Cat.
A bed to lie in at any time of day. It brings hunger back, and a 10-second nap gives Well Rested and keeps phantoms away.
Ears for the Ears slot in eight coats. They twitch, press back when you take damage and stay visible over a helmet.
A wild plant that can be replanted. Eating it gives Haste and the Catnip effect, and cats nearby get the zoomies.
Eight slots to the right of the inventory, three ways to put a piece on, and what helmets, death and Curios change.
Supported Minecraft versions and loaders, the libraries the mod needs, and why it goes on both the client and the server.
Not edible. One raw cod and wheat make four. Cook them to get Fish Sticks.
A village trader that sells ears, tails and collars for emeralds, can be tamed with raw fish and then brings kittens.
A ball of yarn thrown with right-click. Cats and ocelots within 14 blocks run after it and bat it around.
A box made of five paper. While you sit inside, mobs can't target you, and those already after you forget you.
A tail for the Tail slot in eight coats. It sways as you move and counts for Full Neko and Alley Cat.
A baby cat in the mod's coats. A tamed Stray Neko brings it, it plays with yarn and boxes and grows up into a Stray Neko.
Restores 6 hunger points (saturation 7.2). Made from cooked fish, wheat and dried kelp.
Full Neko, House Cat and Alley Cat: which pieces each set needs and what it gives, with exact numbers.
Drops from squids and glow squids, 1–2 each. Restores 1 hunger point raw. With wheat it becomes Takoyaki.
A dark choker for the Neck slot. It counts as the collar for Full Neko and House Cat and has no bell.
Eight coats of the fur pieces, which wool gives which, where Siamese and Calico come from, and how the other pieces are dyed.
Restore 4 hunger points (saturation 4) and are eaten in 0.8 seconds. Cooked from Raw Fish Sticks.
Fishes on beaches and riverbanks. For every 10 raw fish it gives a random fur piece in Siamese or Calico.
A ribbon for the Neck slot, the cheapest of the three collars: two string and pink wool, no gold.
Gloves for the Paws slot in eight coats. They show in first person and count as the paws of Full Neko.
A night mob of dark forests that takes the stack from your hand. How to avoid it and three ways to get the item back.
Z makes you meow and cats answer. N gives 10 seconds of Night Vision in the Full Neko set. Ranges and cooldowns.
A drink that removes harmful effects and keeps the rest. A milk bucket and three bowls make three; the bowl comes back.
Mittens for the Paws slot in eight coats. They show in first person and count as the paws of Full Neko.
Whiskers for the Face slot. Nearly black until dyed. They belong to no set.
Blush for the Face slot, crafted from two pink dye. Half-transparent and dyeable. It belongs to no set.
Restores 2 hunger points, or 8 while you wear any of the three sets. Cats come for it and can be tamed with it.
A rare ghost of dark places. For one small flower it gives Nine Lives: the next death within an in-game day is cancelled.
Well Rested, Catnip and Nine Lives: where each effect comes from, how long it lasts and what it does.
Leg warmers for the Legs slot in eight coats. One of the three pieces of the Alley Cat set.
Six advancements and the exact condition for each, from First Meow to Catnip Overdose.
Headphones with ears of their own for the Head slot. They hide Cat Ears worn under them and don't count as ears in sets.
Restores 2 hunger points and gives Haste and Jump Boost for 20 seconds. Eaten in 0.8 seconds, even when you are full.
Slippers for the Feet slot in eight coats. They make your steps quieter on their own and count for the Alley Cat set.
Two bows for the Head slot. Red until dyed. A visible helmet hides them.
Restores 7 hunger points (saturation 8.4) and gives Regeneration for 5 seconds. Made from a Squid Tentacle and wheat.
A headband with a bell for the Head slot. The bell rings when you jump. Nearly black until dyed.
A drink that restores 4 hunger points (saturation 3.2) and removes Mining Fatigue. The glass bottle comes back.
Restores 5 hunger points with a high saturation of 8. An iron ingot and four raw fish make four cans.
What to put on the client and on the server, and what still works when only one side has the mod.
What triggers a row, how to read it, who gets the kill, what the icons and badges mean.
Which target gets a plate, how to read the hearts, the five bar styles and when the plate is hidden.
The four default keys, why two of them changed in 1.4.0, and what each /krylixclient command does.
All eight options of krylix.json5, the two operator commands, and where the server keeps the statistics.
The top-left panel with your kills per hostile mob type: what counts, where the numbers live, old worlds.
How to give a mob a face with a JSON file in a resource pack, and what the Java addon API can change.
The U screen: what the PvP and Mob Kills tabs count, how rows are sorted, and what the table can't do.
The card under the Respawn button: who killed you, their health left, and how Damage Dealt is counted.
Cash worth 1. Right-click puts the stack on your balance.
Which Minecraft versions and loaders Tradery runs on, what else it needs and where it has to be installed.
Accounts, the balance on screen, coins as cash, what pays money and what takes it out of the world.
Lists every shop you own with its stock, waiting revenue and problems, and puts a beam of light over any of them.
A shop in one block: sells or buys one item for money or for another item, also while you're offline.
Where the three coin ores generate, what they pay, which pickaxe they need and what Silk Touch, Fortune and machines do.
Every command with its permission node and the op level it needs when no permission mod is installed.
A glass case that shows one item. Nothing is sold and nothing is stored inside.
Cash worth 10. Right-click puts the stack on your balance.
Turns a vending block into a server vendor with infinite stock, and lets an admin break protected blocks.
The three config files, the settings servers change most, the switches for the villager part, data packs and logs.
Cash worth 100. Right-click puts the stack on your balance.
Up to six offers in one block, each with its own goods and money price, sold from one stock of 27 slots.
When villagers come to your blocks, what they buy and at what price, how their wallets fill, and why nobody may be coming.
What Tradery does with Jade, WTHIT, JEI, REI, web maps, village mods and placeholders, what is missing, and the Economy API.
Villagers walk up and do their own trades with the crate, up to 16 a visit. Hoppers fill it and empty it.
The villager trade window in money: 3 per emerald, who pays whom, what an empty wallet means and how to get the vanilla window back.
The window into a village's economy: orders, treasury, projects, market and patron. Works within 48 blocks of a bell.
What counts as a village, how prosperity and the four levels work, what the treasury pays for, market days, festivals and raids.
Y 0 to 96. Holds 1–3 copper coins, worth 1 each. Stone pickaxe or better.
The ten village projects with cost, level and effect, how a donation differs, and where the buildings are placed.
Copper coin ore in deepslate: the same coins, hardness 4.5 against 3.
Market stalls in new villages and what they sell, the emerald changer, regional prices, trading places and caravans.
Who becomes a village's patron, what the patron can do, and the three specializations a Town can pick.
Y −32 to 32. Holds 1–2 silver coins, worth 10 each. Iron pickaxe or better.
Silver coin ore in deepslate: the same coins, hardness 5 against 3.5.
Y −64 to −16. Holds 1 gold coin, worth 100. Iron pickaxe or better.
Gold coin ore in deepslate: the same coin, hardness 5 against 3.5.