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Projects and donations

Village Projects · mechanic · Tradery

Projects are on the Village tab of the village board. You pay from your own balance and the money is destroyed. The village gains 0.5 prosperity for every 1 you pay, and the sum counts toward your contribution, which decides who the patron is. Each project can be funded once per village.

The Village tab of a board: Town, prosperity 1999 / 5000, Population 6, employed 1, Treasury 340.44, Income 9.00 a day, a bar chart, Saving for Well 0.00 / 200.00, Your reputation +35; on the right the Projects list and a Donate 250.00 button
The Village tab in 1.1: projects on the right, the donation row first. Since 1.2 the board has a fourth tab, Patron

The projects

  • Street Lamps, 150, from Hamlet: lamp posts along every dark street. Customers come 10% more often.
  • Granary, 300, from Hamlet: the treasury holds 50% more, and wallets hold one more day of wages.
  • Paved Streets, 250, from Village: the dirt paths become stone. Customers come 5% more often.
  • Workshops, 500, from Village: a workshop with job site blocks. Wages and the treasury's income ×1.2.
  • Watch Post, 600, from Village: a wooden lookout with an iron golem. A lost raid costs half as much.
  • New Market Stall, 400, from Village: one more stall with server vending blocks.
  • Trading Yard, 1 000, from Town: a fenced yard. Caravans set out a day sooner and market days come a day earlier.
  • Orchard Farmstead, 1 200, a Town with Farming: a garden plot with crops, a composter and a scarecrow. Suppliers make 10% more.
  • Forge, 1 200, a Town with Crafts: a smithy with the job sites of the armorer, the weaponsmith and the toolsmith. Wages and the treasury's income ×1.1.
  • Exchange Office, 1 200, a Town with Trade: a counting house with a counter and a cartography table. Customers come 10% more often, and trading places cost 25% less.

The last three belong to a specialization. Each can be funded only while the village has that specialization, and it works only while the village keeps it.

Donations

The first row of the list is a donation of any amount. A donation isn't destroyed: all of it goes into the village treasury, which pays for orders. It counts toward prosperity and toward your contribution the way a project does.

Where buildings go

A building needs a flat free spot of real ground, three solid blocks deep, within 24 blocks of the bell. The spot has to be under the open sky and outside existing houses, and beside a street if the village has one. Every new building gets a path to the nearest street.

If there is no room, the board says so and nothing is charged.

Lamps and paving

A paved village street at night with wooden lamp posts and hanging lanterns; at the top of the screen Plains village (-524, 578), Town
Street lamps after the project. The line at the top is the village title you see on entering

A street lamp is a post in the village's style with an arm 5 blocks above the ground and a lantern hanging from it. Lamps stand at least 10 blocks apart, 48 per village at most, and skip streets that are already lit. A village without streets gets 8 plain posts around its bell.

A plains village from above with grey stone streets, a well in the middle and market stalls with striped awnings
Paved Streets turns the dirt paths of the whole village into stone

Both projects are checked again once a day, so streets that were not loaded at first get their lamps and paving later.