Patron and specialization
Patron · mechanic · Tradery · updated in 1.2.0

Everything you pay into a village's projects and donations adds up to your contribution there. The player with the biggest contribution, at least 100, is the village's patron. On a tie the current patron stays. The Patron tab of the village board lists the five biggest contributors.
When you become patron the game tells you: "You are now the patron of …". When someone gives more, the title passes to them and you get a message about that too.
What the patron can do
- Rename the village, up to 32 characters. An empty field brings the old name back. The name shows on the board, on the bell's card, in the title when you walk in and on web maps.
- Collect 10% of the village's trade tax. The share is taken out of the tax, so the treasury gets that much less.
- Pick the specialization.
Specialization
A village can specialize once it is a Town. The patron picks one of three and can change it once in 7 days:
- Farming: suppliers produce 15% more. Its project is the Orchard Farmstead.
- Crafts: wages and the treasury's income go up by 15%. Its project is the Forge.
- Trade: customers and suppliers come 15% more often. Its project is the Exchange Office.
A specialization's project can be funded only while the village has that specialization, and its effect holds only as long. If the village falls below Town, the bonus pauses until it is a Town again.