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Markets and caravans

Village Markets · mechanic · Tradery

Market stalls

A market stall under a red and white awning: a village board on a log post and three vending blocks in a row, hay bales and a pumpkin behind
A generated stall: a village board and three server vending blocks

Newly generated plains, desert, savanna, taiga and snowy villages can have a market stall: two or three server vending blocks and a village board. Abandoned villages get none, and neither do chunks generated before the mod was installed. A plot that would be flooded stays empty.

The vending blocks belong to the server. Their stock never runs out, the money you pay is destroyed, and villagers don't use them. Only an admin holding the Vendor Key can remove them or the board.

What a stall sells is rolled from a list for the village type, by the world seed and the stall's position. Every type can have:

  • a random enchanted book, 30–75
  • a name tag, 25–40
  • a saddle, 15–25
  • a map, 8–12, or a compass, 10–15
  • 4 ender pearls, 12–20
  • 8 golden carrots, 10–16
  • 8 bottles o' enchanting, 20–30
  • 2 leads, 6–10

Each type adds its own goods, for example:

  • plains: a Mending book for 100–140, a bell for 30–45
  • desert: a Fire Protection IV book for 40–55, a brush for 8–12
  • savanna: a Feather Falling IV book for 40–55, iron horse armor for 20–30, golden horse armor for 25–35
  • taiga: an Unbreaking III book for 45–60, a spyglass for 12–18
  • snowy: a Frost Walker II book for 60–80, 4 blue ice for 12–18

One kind of stall is a changer. It sells an emerald for 3 and buys one for 2.

Regional prices

Each village type has goods that are cheap there and goods that are dear. The number is a factor on the fair price:

  • desert: sand and cactus ×0.6, sandstone and terracotta ×0.7 are cheap; logs ×1.5, wool and cod ×1.4 are dear
  • plains: hay bale ×0.75, oak log and apple ×0.8 are cheap; cactus and packed ice ×1.4, sand ×1.3, spruce log ×1.25 are dear
  • savanna: acacia log ×0.6, melon slice ×0.75, terracotta ×0.8 are cheap; ice ×1.4, spruce log, cod and wool ×1.3 are dear
  • taiga: spruce log ×0.6, sweet berries ×0.7, pumpkin ×0.75, salmon ×0.8 are cheap; sand and cactus ×1.4, terracotta ×1.3, bread ×1.25 are dear
  • snowy: ice, packed ice and snow block ×0.6, spruce log ×0.8 are cheap; bread and baked potato ×1.4, carrot, wool and coal ×1.3 are dear

The data pack has lists for jungle and swamp villages too.

The factor changes three things: what villagers there pay at your blocks, what the village's orders pay, and the lowest price its suppliers accept. The Market tab of the board shows both lists under "Cheap here" and "Dear here".

The Market tab of a board: Cheap here with three items, Dear here with four, Next market day: tomorrow, Trading place 20.00 a day, the button Rent: 140.00, 7 days, and Caravans
The Market tab in 1.1, in a Town: a trading place costs 20 a day, 140 for the week

Trading places

On the Market tab you can rent a trading place for 7 days. A day costs 5, 10, 20 or 40 depending on the village's level, and the rent goes into its treasury. While the rent lasts, that village's villagers come to your blocks nearby 1.5 times as often and from 1.5 times as far.

Caravans

A wandering trader in a blue robe with two llamas in a village street; the chat says a caravan from Desert village (-476, 578) has come to the market of Plains village (-524, 578)
A caravan from a desert village in a plains village

A village of Town level or higher sends a caravan every 3 days to a village of another type that it knows, up to 1 500 blocks away. The caravan appears at the destination's bell in the daytime, if that bell is loaded. It is a wandering trader named "Caravan from …" with two trader llamas.

It sells the cheap goods of its home and buys what is dear at its destination, for money, each offer up to 8 times. Its purse comes out of the home village's treasury. After 10 minutes it leaves, and what remains of the purse goes back to that treasury. Players within 64 blocks get a chat message when it arrives.

If the village knows no village of another type nearby, the Market tab says "Our next caravan sets out when a village of another type is near".