Money and balance
Accounts, the balance on screen, coins as cash, what pays money and what takes it out of the world.
Tradery adds a server currency with your balance in a corner of the screen, and vending blocks that sell for money or for items while you're offline. Money comes from coin ore, hostile mobs and villagers, who carry wallets and walk to your blocks to buy. Every village has a treasury, daily orders and four levels.
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Accounts, the balance on screen, coins as cash, what pays money and what takes it out of the world.
Where the three coin ores generate, what they pay, which pickaxe they need and what Silk Touch, Fortune and machines do.
When villagers come to your blocks, what they buy and at what price, how their wallets fill, and why nobody may be coming.
The villager trade window in money: 3 per emerald, who pays whom, what an empty wallet means and how to get the vanilla window back.
What counts as a village, how prosperity and the four levels work, what the treasury pays for, market days, festivals and raids.
The ten village projects with cost, level and effect, how a donation differs, and where the buildings are placed.
Market stalls in new villages and what they sell, the emerald changer, regional prices, trading places and caravans.
Who becomes a village's patron, what the patron can do, and the three specializations a Town can pick.
Which Minecraft versions and loaders Tradery runs on, what else it needs and where it has to be installed.
Every command with its permission node and the op level it needs when no permission mod is installed.
The three config files, the settings servers change most, the switches for the villager part, data packs and logs.
What Tradery does with Jade, WTHIT, JEI, REI, web maps, village mods and placeholders, what is missing, and the Economy API.
Lists every shop you own with its stock, waiting revenue and problems, and puts a beam of light over any of them.
Turns a vending block into a server vendor with infinite stock, and lets an admin break protected blocks.
A shop in one block: sells or buys one item for money or for another item, also while you're offline.
A glass case that shows one item. Nothing is sold and nothing is stored inside.
Up to six offers in one block, each with its own goods and money price, sold from one stock of 27 slots.
Villagers walk up and do their own trades with the crate, up to 16 a visit. Hoppers fill it and empty it.
The window into a village's economy: orders, treasury, projects, market and patron. Works within 48 blocks of a bell.
Y 0 to 96. Holds 1–3 copper coins, worth 1 each. Stone pickaxe or better.
Copper coin ore in deepslate: the same coins, hardness 4.5 against 3.
Y −32 to 32. Holds 1–2 silver coins, worth 10 each. Iron pickaxe or better.
Silver coin ore in deepslate: the same coins, hardness 5 against 3.5.
Y −64 to −16. Holds 1 gold coin, worth 100. Iron pickaxe or better.
Gold coin ore in deepslate: the same coin, hardness 5 against 3.5.
Cash worth 1. Right-click puts the stack on your balance.
Cash worth 10. Right-click puts the stack on your balance.
Cash worth 100. Right-click puts the stack on your balance.