Money and balance
Money · mechanic · Tradery
Every player has an account in the server's one currency. A new account starts with 100, and no account can hold more than 1 000 000 000. By default the currency is called Coins, its symbol is ₮ and it has two decimals. A server can change all three.
Balance on screen

The balance sits in the bottom right corner next to a coin icon. When it changes, the number rolls to the new value in 0.3 seconds, and a green or red line with the difference stays for 2 seconds. Up to three such lines show at once.
The panel disappears with F1 and while any window is open. To hide it for good, use /tradery hud or the "Show/hide balance" key, which has no default binding. The corner, the offset, the scale (0.5 to 2) and the format (1 250.00 or 1.2K) are set in client.json5.
Where money comes from
- The starting 100.
- Coin ore: copper, silver and gold, worth 1, 10 and 100 a coin.
- Hostile mobs killed by a player, from 0.5 for a silverfish to 500 for the ender dragon.
- Sales in your vending blocks and market counters, to players and to villagers.
- The villagers' trade window, village orders on the board, and caravans.
/payfrom another player.
Mob rewards
The amount is rolled between the two numbers:
- zombie, husk, drowned, zombie villager, skeleton, stray, bogged: 1–3
- spider, cave spider, vex: 1–2
- slime, magma cube, silverfish, endermite: 0.5–1
- creeper, phantom, hoglin, zoglin: 2–4
- witch, enderman, blaze, guardian, creaking: 3–6
- ghast, wither skeleton, shulker: 4–8
- piglin brute, breeze, mobs in the
#minecraft:raiderstag: 5–10 - elder guardian: 50–80
- warden: 100–150
- wither: 200–300
- ender dragon: 500
Mobs from spawners and trial spawners pay nothing. Neither do kills made by machines that pose as a player. After 20 rewards within 60 seconds each next one is halved, and one player earns at most 1 000 a day this way (the day is counted in UTC).
Rewards for mining, crafting, fishing and advancements exist, but they work only if the server turns them on in rewards.json5.
Cash
Money can be carried as coins: a Copper Coin is worth 1, a Silver Coin 10, a Gold Coin 100.
- Right-click with a coin: the stack in your hand goes to the balance.
- Sneak + right-click: every coin in the inventory goes there.
- A coin picked up from the ground is deposited at once. If the balance is at its ceiling, the coin stays an item.
/tradery withdraw <amount>pays balance out as coins, the largest first.
Coins are ordinary items. You can keep them in a chest, drop them for a friend, or pay with them in a vending block that asks for items.
Where money goes
- 2% of every money sale in a vending block or a market counter. The fee is destroyed.
- Village projects. That money is destroyed too, while donations and rent go to the village treasury.
- Server vending blocks on village markets destroy what they take.
- A
/paytax, 0% by default.
/eco stats shows an admin how much money exists and how much was created and destroyed today and over the last 7 days.
Paying a player
/pay <player> <amount> works whether the other player is online or not. The smallest payment is 1. /tradery history lists your last transactions and the reason for each.