Auras and the belt
Auras and the belt · mechanic · Bee Mastery
An aura is the bee effect of five species. While such a queen works in a hive, the hive pulses: every few seconds something happens to the mobs, players or crops around it. An Aura Charm does the same around you, but only when it is socketed into the Aura Belt.
The five auras
- Draconic Fury (Draconic bee): 6 magic damage to every hostile mob in the area, and Strength I for 6 seconds to players.
- Legendary Blessing (Legendary bee): Regeneration II for 6 seconds and Absorption I for 12 seconds to players.
- Withering (Witheria bee): Wither II for 4 seconds on hostile mobs.
- Mutagenic (Mutated bee): one effect picked at random each pulse from Speed, Haste, Jump Boost, Strength and Luck, at level I for 8 seconds, to every player in the area.
- Harvest (Carrot bee): each pulse checks up to six random blocks in the area and gives a growth tick to the first growable plant it finds.
Players inside the area see the aura's name above the hotbar, in the aura's colour. Spectators are skipped.
Aura from a hive
A stationary Forestry hive pulses while its queen works. Draconic Fury and Withering pulse every 2 seconds, Legendary Blessing and Mutagenic every 5 seconds, Harvest every second.
The area is a box around the hive block. Its half-size on each axis is half of the bee's Territory gene, so whatever widens the territory widens the aura. Among the frames of the mod, the Silver Frame gives ×1.2 and the Ranch Frame ×1.15.
On 1.21.1 a worn Portable Hive never pulses. It would be a third aura on top of the belt's two.
Hive synergy
Hives with the same aura within 12 blocks of each other count as neighbours. Each neighbour adds 15% to the size of the area, and at most four are counted, so the limit is +60%. A neighbour counts only if it pulsed during its last three intervals, which means its queen has to be working too. Different auras do not help each other.
Charms
A charm is an aura in a bottle: one propolis on top, three nuggets of the same metal around a Glass Bottle. Harvest has no propolis of its own, so its charm takes a Carrot Comb and three Bone Meal.
In a chest or loose in the inventory a charm does nothing. Socketed into the belt it pulses every 2 seconds (Harvest: every second) in a box around you: 5 blocks to each side and 2.5 up and down (Harvest: 6 and 3).
Every pulse takes one point of charge, even when nobody is in range. At zero the charm breaks, and a line above the hotbar tells you. A full charm lasts:
- Legendary: 320 charge, 10 min 40 s
- Draconic: 220 charge, 7 min 20 s
- Withering: 200 charge, 6 min 40 s
- Mutagenic: 180 charge, 6 min
- Harvest: 160 charge, 2 min 40 s
To stop a charm from draining, take it out of the belt.
The belt
The Aura Belt holds two charms and has no window.
- Socket: belt in one hand, charm in the other, right-click. It does not matter which hand holds which.
- Remove: belt in one hand, the other hand empty, sneak and right-click. The charm socketed last comes out.
- Check: the same without sneaking. The charms and their charge appear above the hotbar.
The belt works from any inventory slot. It is not worn: there is no slot for it.
In JEI
With JEI installed there is a category called Bee Mastery Auras: one page per aura with the charm, the effect, the charm's radius and the pulse interval.