Kill feed
Kill Feed · hud element · Krylix
When a player dies, a row appears in the top-right corner for everyone on the server who has the mod. A player's death is the only trigger, whatever the cause. Mob deaths never get a row, bosses included: killing a zombie only moves your mob stats.

Reading a row
Left to right: the killer's face and name in red, the weapon, the victim's face and name in blue, the killer's health at the moment of the kill, and at most one badge.
The health is in health points, not hearts. A player with a full bar shows 20.
If nobody killed the player (a fall, lava, drowning) or they did it to themselves, the row is just the victim and an icon for the cause.
Players are drawn with the face of their skin, hat layer included. Mobs get one of the 43 faces that ship with the mod, and a mob without one gets a grey tile. A resource pack can add the missing faces.
Names arrive from the server as plain text, so a mob's name is in the server's language, not yours. Names that don't fit are cut with an ellipsis.
Who gets the kill
- Whoever dealt the last blow.
- If nobody did, whoever the game itself blames. That covers knocking someone off a cliff, into lava or into the void.
- If that turns out to be a pet, its owner. A tamed wolf's kill is yours.
The middle icon
It's the item that dealt the blow: the sword in the killer's hand, the bow that shot the arrow, the thrown trident.
When the kill went to someone who didn't deal the blow, the icon shows the cause. For a pet's kill it's the pet's spawn egg. For the rest:
- lava: Lava Bucket
- fire: Fire Charge
- a fall: Feather
- drowning: Water Bucket
- an explosion: TNT
- freezing: Powder Snow Bucket
- lightning: Lightning Rod
- the void or the world border: Eye of Ender
- the Wither effect or a wither skull: Wither Rose
- magic: Potion
- starvation: Rotten Flesh
- a cactus or a sweet berry bush: Cactus
- suffocation or entity cramming: Gravel
- a falling anvil: Anvil
- dripstone, whether it fell on the player or the player fell on it: Pointed Dripstone
- the Warden's sonic boom: Echo Shard
- fireworks: Firework Rocket
- a trident: Trident
- any other projectile: Arrow
Everything else shows ». That includes bare fists and a mob that hits with nothing in its hands.
Badges
A row has room for one badge. They are checked in this order:
🔨for a mace smash attack.🎯with the distance for a projectile kill from 30 blocks or more. Any projectile counts.⚡for a critical hit: a melee blow dealt while falling, by the same rule the game uses for crits.- With none of the above and the killer 10 blocks away or more, the plain distance in grey, like
17m.
How long rows stay
A row stays for 15 seconds and fades over the last one. Five rows fit, and a sixth pushes out the oldest. Both numbers are in the config: displaySeconds and maxEntries.
A new row plays the experience orb pickup sound, at most once per 100 ms, so ten deaths in one explosion make one ding.
The feed starts below your status effect icons and moves down when you have any. It hides with F1 and under any open screen except chat. There is no option to move or resize it.
Turning it off
Press K to hide the feed on your screen. Rows that arrive while it's hidden are dropped and don't come back when you show it again.
On a server, /krylix toggle stops rows for everyone until the next restart, and restrictBroadcastToSameDimension sends each row only to players in the victim's dimension.