Cosmetic slots
The 11 slots and what goes into each, how to hide a piece or the armor under it, the five outfit presets and what happens on death.
Adds 11 cosmetic slots separate from armor and 46 things to wear in them: ears, hoodies, a skirt, programming socks, shoes, a tail. Most pieces can be dyed, and there are 19 patterned colorways. Backpacks have 9, 18 or 27 slots and carry three charms. Also furniture, four ores, nine mobs and a clothes-selling villager.
140 pagesGet the mod →
The 11 slots and what goes into each, how to hide a piece or the armor under it, the five outfit presets and what happens on death.
Dyeing in a crafting grid, the glitter, neon and pearl recipes, the 11 pride patterns and the four sold only by the Cosplayer.
The three sets, which pieces count for each, what the bonus is and how a server turns set bonuses off.
How the 0 to 100 score is added up, the six tiers, the HUD panel and how much less the mod's mobs hurt at each tier.
The five ways to earn Style Points, the 25-point price of a Style Coupon and what coupons buy.
Three backpack tiers with 9, 18 and 27 slots, how to wear, open and upgrade them, and what the five charms do.
The four Byte Energy flavours, how Caffeinated, the crash and Jitter work, what a Mini Fridge changes, and the seven bubble tea flavours.
Sitting heals, and furniture within 4 blocks of the seat speeds it up: the six stars of the setup rating and the blocks that earn them.
Where the four ores and the rose quartz geodes generate, at what height, with which pickaxe, and what each material is for.
Headpats and who may give them, the emote wheel, the Vibe Check score and leaderboard, trick-or-treat and the touch grass reminder.
All 22 advancements of the mod and what exactly triggers each one, the two hidden ones included.
In socks without shoes you slide on planks, polished stone, quartz and concrete. What grips, and which items slide how much.
Four pieces for tamed cats, wolves and parrots: which pets wear them, how to put one on and how shears take it off.
Why cats push flower pots and plushies off tables, how to stop it, and what catnip does to a cat.
How the Phone takes a selfie, where the picture is saved, how a Photo item is printed and why old photos fade.
What to install for each Minecraft version, where the jar goes, and what to press in the first five minutes.
The seven game rules, the two config files with their most used keys, the client options and the one operator command.
Which mods were tested with it, what differs between the 26.3, 1.21.1 and 1.20.1 builds, and the known problems.
Top with 15 Drip and Regeneration I in cold biomes; no recipe, a level 3 Thrifter sells it for 10 emeralds.
Top with 18 Drip, the most of any top, and Regeneration I in cold biomes; made from an Oversized Hoodie and Cat Ears.
Top with 14 Drip and +3% movement speed, crafted from 5 pink wool; it is not a hoodie and doesn't count for Full Femboy Mode.
Top with 12 Drip and no effect: a Halloween costume that counts for Spooky Season and, as a hoodie, for Full Femboy Mode.
Top with 10 Drip and no effect: a Halloween costume and one of the two tops that complete the Spooky Season set.
Hands item with 12 Drip: +10% attack speed in cold biomes; crafted or bought from a level 2 Thrifter.
Hands item with 10 Drip: +15% attack speed in cold biomes; crafted from string and wool.
Hands item with 10 Drip: 1.5 more blocks of safe fall and fluffy paws in first person; crafted or bought from the Thrifter.
The only Bottom item: 15 Drip, +5% movement speed and a required piece of Full Femboy Mode; sold by a level 2 Thrifter.
Legs item with 20 Drip, the most of any cosmetic: +15% mining speed, ×1.5 damage to Bugs, and a slide on polished floors.
Legs item with 15 Drip: +8% mining speed, +3% movement speed and a shorter slide than socks; sold by a level 4 Thrifter.
Feet item with 10 Drip: +4% movement speed while sprinting and squeaky footsteps; crafted or bought from a level 2 Thrifter.
Feet item with 12 Drip that takes a quarter off the slowdown from soul sand, honey and other slow blocks.
Feet item with 14 Drip: +0.4 step height, enough to walk up full blocks without jumping; made from Sneakers and 2 quartz slabs.
Feet item with 8 Drip: +0.2 sneaking speed, so you sneak two thirds faster; the recipe needs rabbit hide.
Head accessory with 10 Drip that outlines hostile mobs within 16 blocks; not crafted, a level 1 Thrifter sells it for 5 emeralds.
Head accessory with 10 Drip that makes sneaking half again as fast; the recipe needs a Glitch Shard.
Head accessory with 10 Drip: a stronger jump and 1 more block of safe fall; the recipe needs a Glitch Shard.
Head accessory with 10 Drip and 0.15 knockback resistance; the recipe needs a Glitch Shard.
Head accessory with 16 Drip, dropped only by the Fashion Critic: outlines hostile mobs within 24 blocks, ×1.25 damage to skeletons.
Head accessory with 12 Drip: creeper sounds at 30% volume and a light ring that goes rainbow near a playing jukebox.
Head accessory with 10 Drip and no effect of its own: a piece of the Spooky Season set and a costume for trick-or-treating.
Head accessory with 5 Drip: the one hair clip a Thrifter sells (2 emeralds); all ten also come as Stray Cat gifts.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Head accessory with 5 Drip that can't be crafted, bought or dyed: a tamed Stray Cat brings it as a morning gift.
Face accessory with 10 Drip that outlines other players within 24 blocks: teammates through walls, or anyone in sight if you have no team.
Face accessory with 15 Drip: while they are worn and visible, the Fashion Critic is impressed at any Drip tier.
Face accessory with 12 Drip that outlines hostile mobs within 12 blocks; the recipe needs Neon Quartz from the Nether.
Face accessory with 12 Drip and +1 Luck; with the Rose Quartz Bracelet it completes the Crystal Clear set.
Neck accessory with 10 Drip: a bell that jingles as you walk and chat messages rewritten in uwu style; sold by a level 3 Thrifter.
Neck accessory with 12 Drip that gives Night Vision at night; the recipe needs a Moonstone, mined below Y −8.
Hands accessory with 8 Drip and no effect: coloured nails that you also see in first person.
Hands accessory with 10 Drip and +10% mining speed; with the Rose Quartz Earrings it completes the Crystal Clear set.
Waist accessory with 10 Drip that clinks as you walk; crafted from two chains, leather and a gold nugget.
Waist accessory with 6 Drip: the third piece of the Spooky Season set and a Halloween costume; it can't be dyed and holds nothing.
The only Tail item: 10 Drip, +1 block of safe fall, and it reacts to creepers, pets and headpats; sold by a level 3 Thrifter.
The first backpack: 9 slots and three charm slots, worn on the back, upgraded to leather with one Leather.
The second backpack: 18 slots and three charm slots. Made only by adding Leather to a Canvas Backpack.
The largest backpack: 27 slots and three charm slots. Made at a Smithing Table; the dropped item survives fire and explosions.
A backpack charm: oxygen bonus +1 while the backpack is worn, the same as one level of Respiration.
A backpack charm: you fall 2 blocks further without damage while the backpack is worn.
A backpack charm: one extra heart of maximum health while the backpack is worn.
A backpack charm: block break speed +8 % while the backpack is worn.
A backpack charm with movement speed +2 %. Dyes turn the plain badge into one of 11 pride flags.
A bow for the head of a tamed cat, wolf or parrot. Pink until dyed.
A small witch hat for the head of a tamed cat, wolf or parrot. Purple until dyed.
A collar with a bell for the neck of a tamed cat, wolf or parrot. Pink until dyed.
A bandana for the neck of a tamed cat, wolf or parrot. Light blue until dyed.
Right-click to sit. Sitting heals half a heart every 5 seconds, faster with each star of the setup rating around the chair.
Right-click switches it on or off. While on it scrolls code, gives light level 7 and counts as the screen of a setup.
A keyboard with a mouse. Right-click clacks the keys. It is the only block that counts as input for the setup rating.
Works as a Crafting Table and counts as a screen for the setup rating. Now and then it sends its user one of six chat lines.
Sticks to any face of a block. Right-click cycles pink, purple, blue, white and a slow rainbow. Light level 9; the recipe makes six.
Right-click cycles the picture: heart, cat, "btw". Steady light of level 10; the recipe makes two.
Right-click switches it on or off. Light level 12, the brightest lamp in the mod; counts as setup lighting only while on.
Right-click to explain your code to it: a random reply, and once a minute Insight for 30 seconds, 3 experience and 1 Style Point.
A plush shark for a desk or the floor. Right-click squeaks and pops a heart; counts as comfort for the setup rating.
Pink and white wool with a face. Squeaks on right-click like the other plushies and gives the same comfort star.
The one creeper that only squeaks. Right-click for the squeak and a heart; counts as comfort for the setup rating.
A seat in 16 colors. Heals and rates the setup exactly like the Gamer Chair, and itself counts as comfort.
A thick carpet in 16 colors and three shapes: square, round, heart. Empty-hand right-click changes the shape; the recipe makes two.
A string of bulbs for a wall. Right-click cycles warm white, pink and pastel bulbs. Light level 8; the recipe makes two.
Right-click switches it on or off; a dye recolors the wax in any of 16 colors. Light level 10 while on.
Tamed cats lie down on it and tamed dogs sit. A pet resting on the bed heals half a heart every 3 seconds. 16 colors.
Two blocks tall, with live reflections of players and tamed pets within 12 blocks. Right-click opens the Outfit screen.
A Mirror in a gold frame: add 2 Gold Ingots in a crafting grid. Reflections and the Outfit screen work the same.
A dressing table with a mirror on top, two blocks tall. The mirror shows live reflections; right-click opens the Outfit screen.
A 27-slot chest for clothes with 5 outfit presets: save what you wear, then put a whole outfit on with one click.
Displays up to 3 hanging items and is the job site of the Thrifter villager. An item in hand hangs it, an empty hand takes the last one.
9 slots for cosmetics (everything except backpacks) and Lost Socks. A Sock Goblin nearby robs the basket before it robs you.
9 slots for drinks and snacks. A can of Byte Energy left in a slot for 60 seconds becomes chilled: its effects last 50% longer.
Right-click for a vibe score from 0 to 100; sneak + right-click shows the server's top 10. The first scan of a game day pays 3 Style Points.
A swamp plant that eats Bugs, silverfish and endermites within 1.5 blocks and grows with each meal, up to 3.5 blocks of reach.
Grows in Plains, Sunflower Plains and Meadows. Cats within 3 blocks get the zoomies; a sprig tames a Stray Cat half the time.
What is left after a can of Byte Energy. It can be placed as a small decorative block and has no other use.
Speed I for 90 seconds, no hunger restored. A level 2 Thrifter sells two cans for 3 emeralds.
Haste I for 90 seconds, then the same 10-second crash as after every can.
Night Vision for 180 seconds, twice as long as the other cans, so the crash comes later too.
Speed I, Haste I and Night Vision at once, 45 seconds each. The recipe takes all three dyes.
Restores 4 hunger and gives one of seven random flavors with its own effect. Drinkable on a full bar; the bottle comes back.
Restores 3 hunger and removes Jitter and Caffeinated, so the crash never comes. One bucket of milk makes three bottles.
Restores 3 hunger and 3 saturation and is eaten in 0.8 seconds, half the usual time. The recipe makes two.
Restores 6 hunger and 8.4 saturation: the most filling food in the mod. Made from Dried Kelp and two Wheat.
Restores 2 hunger, is eaten in 0.6 seconds on any hunger bar and gives Speed I for 5 seconds. The recipe makes three.
Pink crystal from ore in mountains and caves and from geode clusters. Goes into jewelry, gamer room furniture and the Vibe Check Scanner.
Dust for the glitter colorway: a dyeable cosmetic plus 2 Glitter. Comes from Glitter Ore, Pink Creepers and Style Coupon trades.
Gem from Deepslate Moonstone Ore, one per block. Used for the Moonstone Pendant, the Moonstone Night Light and the Pearl colorway.
Glowing quartz from the Nether, 1–3 per ore block. Used for Neon Signs, the Cyber Visor and the Neon colorway.
Dropped by Bugs, Hissy Cats and the Fashion Critic. One shard goes into Fox Ears, Bunny Ears or Bear Ears.
Dropped by every Sock Goblin you catch. Two Lost Socks in a crafting grid make Programming Socks.
Generates in stone in mountain biomes, windswept hills, Lush Caves and Dripstone Caves, Y −40 to 112. Drops 1–2 Rose Quartz.
Rose Quartz Ore where the vein runs through deepslate. Same 1–2 Rose Quartz, but the block takes longer to break.
Generates in stone at Y 0–80 under Flower Forests, Meadows, Sunflower Plains and Cherry Groves. Drops 2–4 Glitter.
Generates in deepslate in every Overworld biome, from the bottom of the world to Y −8. Drops 1 Moonstone; needs an iron pickaxe.
Generates in Netherrack in every Nether biome at almost any height. Drops 1–3 Neon Quartz and glows at light level 4.
Nine Rose Quartz in one block; crafts back into 9. Also the inner wall of rose quartz geodes. Drops only when mined with a pickaxe.
The fully grown stage: 4 Rose Quartz with a pickaxe, 2 without, the cluster itself with Silk Touch. Light level 5.
Third growth stage, one step before the cluster. Light level 4. Breaking it gives nothing unless the tool has Silk Touch.
Second growth stage on Budding Rose Quartz. Light level 2. Drops itself with Silk Touch and nothing otherwise.
First growth stage on Budding Rose Quartz. Light level 1. Wait for the cluster: a bud holds no quartz yet.
Grows rose quartz buds on its free sides, up to a cluster. Found only in geodes; mining it drops nothing, even with Silk Touch.
A small glitchy beetle that comes in groups of 3 to 5 in the dark. Drops Glitch Shards, the material for three kinds of ears.
A jittery zombie with a can in hand. Drops empty cans and, rarely, a full Byte Energy.
A black cat with glowing eyes that stalks forests and swamps at night and pounces. Cannot be tamed.
A creeper with a bow that bursts into confetti and hearts: it pushes you back but breaks no blocks and deals no damage by default.
A rare mini-boss that reviews your outfit every 8 seconds of the fight. Drops Wolf Ears, the only way to get them.
A small night thief that steals socks you carry, never the ones you wear, and runs. Drops Lost Socks.
A cat in one of five pastel coats. Tamed, it brings a gift most mornings: glitter, rose quartz, hair clips, sometimes a Style Coupon.
A bath-toy duck that waddles on river banks and beaches. Tamed with seeds, it follows you and listens to your code.
A rare travelling trader who sells clothes in four colorways found nowhere else, mostly for Style Coupons.
The villager who sells clothes: Clothing Rack job site, five levels, two trades per level, pride colorways at the top.
Right-click takes a selfie and saves it as an instant-print PNG. With Paper in the inventory it also prints a Photo item.
A printed Phone selfie, 128×128. Shows its picture in the hand, in Item Frames and in inventory slots; right-click opens it large.
In-game guide to all 46 cosmetics: slot, Drip, set, where to get each one and what you have collected. Given once on first join.
Second currency of the Thrifter and the Wandering Cosplayer. Costs 25 Style Points in the Outfit screen.