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Tradery 1.2.0: a trade crate for villagers, and patrons for villages

Villagers now trade with a crate on their own, the biggest contributor of a village becomes its patron, and Tradery works with WTHIT, BlueMap, squaremap and three village mods.

A wooden trade crate with an emerald on its front, standing on grass by a pond

1.2.0 is out for Minecraft 26.3 (Fabric and NeoForge), 1.21.1 (Fabric and NeoForge) and 1.20.1 (Fabric and Forge).

Trade crate

The Trade Crate is for anyone who'd rather not lock villagers into a trading hall. Craft it from seven planks, a chest and an emerald on top, then put up to three wanted items into it. A villager within 32 blocks whose own offers give one of them walks up and does that trade with the crate: at its own price, with your reputation discount, up to 16 times a visit, also while you're offline. It gains experience as if you'd traded with it in person.

What the villagers ask for goes into the 9 payment slots, and what they give lands in the 9 received slots. Emeralds are paid from your balance while villager trading in money is on. Hoppers fill the payment from the top and the sides and empty the received slots from below, and a comparator reads how full they are.

A farmer villager at a trade crate by a pond, an emerald in the grass, +3.00 next to the balance
A farmer trading at the crate while its owner stands back

Patrons and specializations

Whoever has paid the most into a village's projects and donations, at least 100, is now its patron. The village board has a fourth tab for this, Patron. The patron renames the village (up to 32 characters) and gets 10% of its trade tax.

From Town level the patron also picks a specialization and can change it once a week: Farming (suppliers make 15% more), Crafts (wages and treasury income +15%) or Trade (customers and suppliers come 15% more often). Each has its own project for 1 200: the Orchard Farmstead, the Forge and the Exchange Office. Looking at a bell now shows the specialization and the patron.

Other mods

All of these are optional. The compatibility page has the details.

  • WTHIT shows the same tooltips as Jade.
  • BlueMap and squaremap get a layer of villages and a layer of players' shops, rebuilt every minute.
  • ChoiceTheorem's Overhauled Village gets market stalls in its villages.
  • The professions of VillagersPlus shop at players' blocks and supply buyback blocks.
  • With Guard Villagers the Watch Post brings two guards along with its iron golem.

Fixed

  • Buying in a villager's trade window charged 10% less than the price on the screen, and the trade tax was added to the treasury on top. You now pay the price shown, and the tax comes out of it. So buying from villagers costs a little more than it did in 1.1.
  • With Jade installed, a bell showed Tradery's own card under Jade's tooltip of the same village. The card now steps aside for Jade and WTHIT; vending.hint: ON brings it back.
  • The Watch Post's iron golem could spawn on top of the post. It now stands on the ground next to it.
  • A market stall could generate by a pond with its floor under water and its vendors flooded. Such plots now stay empty.

Updating

Replace the jar on the server and on every client. Worlds carry over.

Your server.json5 isn't rewritten. The new settings (villages.council, tradeCrates, integrations.maps) work with their defaults until you add them yourself. To get a file that lists them all with comments, rename the old one and start the server once.

Arrived in 1.1.0

1.1.0 never had its own post here. If you're coming from 1.0, this is what it added:

  • Villagers carry wallets, walk to players' vending blocks to buy, and sell their produce to buyback blocks.
  • The villager trade window takes money: 3 per emerald.
  • Every village has a treasury, prosperity and four levels, from Hamlet to Trade city.
  • The Village Board with daily orders, projects that put up buildings, and donations.
  • Market stalls in new villages, market days, festivals, caravans and trading places.
  • The Market Counter, with six offers in one block, and the Shop Ledger.

What next