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Tradery 1.0.0: vending blocks and a server currency

First release: vending blocks that sell for money or items while you're away, a balance on screen, coin ore and mob rewards.

A row of vending blocks with different bases along a dirt path at dusk, lanterns between them

Tradery is out for Minecraft 26.3 on Fabric and NeoForge. The same release exists for 1.21.1 (Fabric, NeoForge) and 1.20.1 (Fabric, Forge). It goes on the server and on every client.

Vending blocks

A vending block sells one item for a price and keeps selling while you're offline. Craft it from glass around a chest over three gold ingots, place it, right-click, set the goods and the price, fill the stock.

The price is money or an item. Money goes to your balance at once, minus a 2% fee that is destroyed. Item payments collect inside the block. A money-priced block can also be switched to buyback, and then it buys the goods from other players with your money.

Other players buy through a small window or without one: sneak + right-click buys one trade, and holding it buys about five a second. Looking at a block shows its owner, offer and keys at the top of the screen.

The hint of a block owned by Shopkeeper: Sells a Potion of Swiftness for 2 diamonds, the potion's tooltip, and Sold out in red
A block with an item price: one potion for two diamonds, and this one is sold out

Only the owner breaks a vending block. Explosions, pistons and hoppers don't touch it. A trade checks stock, payment and room on both sides before anything moves. When the block's chunk is saved, the money and the traders' inventories are saved in the same tick, so after a crash the stock, the money and the items still match.

The Display Block shows an item in a glass case and sells nothing. The Vendor Key lets admins set up server vendors with infinite stock.

Money

Every player has an account and starts with 100. The balance sits in a corner of the screen and shows each gain and loss. Money comes from:

  • Coin ore in three tiers, in stone and deepslate. Mining it puts the coins' value straight on your balance.
  • Hostile mobs, from 1–3 for a zombie to 100–150 for the warden. Spawner mobs and kills by machines pay nothing.
  • Coins you carry: right-click to deposit, /tradery withdraw to take them out again.

/pay, /baltop and /tradery history work for everyone. Admins get /eco and money supply statistics. All commands have permission nodes for LuckPerms.

Other mods

The Fabric build provides Common Economy API, so mods built on it use Tradery's money. Text Placeholder API, Jade, JEI and REI are supported. The mod is translated into 15 languages.

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